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Please take note! For mod developers working with Unreal Tournament 2003, this documentation is meant to be a starting point for your own explorations into UT2003, not a definitive guide. There will be differences between the documentation here and the product in your hands, and you may have to figure out quite a bit for yourself. Check out the Unreal Tournament 2003 page in the Unreal Powered area for links to community sites if you're having problems. UDN is a licensee support site, and cannot provide technical support or game-specific assistance to end users.
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UnrealEdKeys |
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Licensees can log in.
Interested in the Unreal engine? Check out the licensing page.
Questions about UDN itself? Contact the UDN Staff.
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Document Summary: A reference for all of the keyboard shortcuts for Unreal Ed.
Document Changelog: Last updated by Jason Lentz (DemiurgeStudios), to update for the 2110 build. Original author was Mike Lambert (UdnStaff).
One can find the below key shortcuts in the following files, since this file will become out of date as new features are added:
- UnEdCam's UEditorEngine::Key
- UnEdCam's UEditorEngine:: MouseDelta
- UnEdCam's CalcFreeMoveRot and CalcAxialMoveRot
- UnEdClick's HBackdrop::Click and FEditorHitObserver::Click
There are two 'modes' for mouse movement.
Free movement is used for:
- moving the camera
- moving actors in an orthographic view
- face dragging
- vertex dragging
Axial movement is used for:
- moving actors in an non-orthographic view
- scaling brushes
- snapping brushes
Axial rotation is used for:
If orthographic viewport (XY,YZ,XZ views)
| Zoom In/Out |
| Move Left/Right (horizontal) |
| Move Up/Down (vertical) |
If non-orthographic viewport (3D view)
| Move along X axis |
| Move along Y axis |
| Move along Z axis |
If orthographic viewport (XY,YZ,XZ views)
| Move left/right and up/down |
| Zoom in/out |
| Rotate in plane of current viewpoint |
If non-orthographic viewport (3D view)
| Yaw and Move forwards/backwards and yaw |
| Move left/right and up/down |
| Yaw and Pitch |
| Center Camera at Clicked Point |
A | Add Current Actor |
L | Add Light |
| Context Menu |
No- | Select None |
| Add Clip Marker |
| Dragging the mouse extends a ruler that will give you the distance between any two points |
| Select Brush associated with surface |
| Apply current texture to surface |
| Grab texture from surface |
| Apply current texture to surface |
| Apply current texture and texture coordinates (from last grabbed surface) to surface |
| Add Clip Marker |
| Toggle selection of Actor |
| Select this |
| Context Menu |
| Properties Window |
| Add Clip Marker |
| Set vertex as pivot |
1 | RMODE 1 (Wireframe) |
2 | RMODE 2 (Zones and zone portals) |
3 | RMODE 3 (Flat-shaded) |
4 | RMODE 4 (Flad-shaded with normals) |
5 | RMODE 5 (Illuminated texture mapping) |
6 | RMODE 6 (Plain texture mapping) |
7 | RMODE 13 (XY view) |
8 | RMODE 14 (YZ view) |
9 | RMODE 15 (YZ view) |
B | Toggle Show-Brushes |
H | Toggle Show-Actors |
K | Toggle Show-Backdrop |
P | Toggle Show-Player-Control (Realtime Preview) |
W | Toggle Show-Hardware-Brushes |
A | Add Brush |
D | Deintersect Brush |
I | Intersect Brush |
S | Subtract Brush |
A | Select All Actors |
| Add selected actors (supports for multiple-selection) |
Delete | Delete Selected Actors |
F4 | View Actor Properties |
F5 | View Surface Properties |
F6 | View Level Properties |
F7 | Compile Changed Scripts |
O | Open |
L | Save |
E | Save As... |
P | Play Level |
X | Cut |
C | Copy |
V | Paste |
D W | Duplicate (important when using Static Meshes/Hardware Brushes) |
Y | Redo |
Z | Undo |
F | Find |
H | Replace |
J | Select All Adjacent Polys |
C | Select Adjacent Coplanar Polys |
F | Select Adjacent Floor Polys |
Y | Select Adjacent Polys With Slanted Slope |
W | Select Adjacent Walls |
G | Select Matching Group Polys |
B | Select All Polygons on Brushes which have a polygon currently selected |
I | Select Polys on Brush with Same ItemNames |
M | Memorize Selected Polys |
R | Select Memorized Polys |
O | Select Memorized Polys and Currently Selected Polys (Selected OR Memorized) |
U | Select Memorized Selected Polys (Selected AND Memorized) |
X | Select Memorized Non-Selected Polys and Non-Memorized Selected Polys (Selected XOR Memorized) |
S | Select All Surfaces in Level |
Q | Select Unselected Polys on Brush (Brush MINUS Selected) |
T | Select Matching-Texture Polys |
N | Select None |
(choose a mode by selecting an icon on the upper portion of the left toolbar)
| Add vertex (up to three) |
| Regular Camera Movement |
| Move vertices |
| Add selected vertices (supportshttps://udn.epicgames.com/pub/shift.gif for multiple-selection) |
| Add vertex to selection |
| Regular Camera Movement |
| Move faces |
| Add polgyons visible to point clicked (as if it is on the 0 plane) |
| Regular Camera Movement |
| Axial Rotation |
| Regular Camera Movement |
| Snap to grid |
| Scaling on Brush in Given Direction |
(Deprecated? Broken?)
| Scaling on Each Brush, Retaining Relative Positioning |
| Add vertex to list |
| Regular Camera Movement |
| Options which allow one to "Create Brush" |
| Regular Camera Movement |
| Uniform Texture Scaling |
| U Panning |
| V Panning |
| Regular Camera Movement |
| Rotate Textures on Selected Faces |
(rough and unfinished. changes expected)
| Regular Camera Movement |
| Raise/Lower Terrain Vertices |
| Select Vertex |
| Select Additional Vertex |
| Add selected vertices (supports for multiple-selection) |
| Select brush, or Select vertex on brush |
| Move selected vertices |
| Move |
| Move Actors |
Delete | Eliminate all BSP errors |
N assigned to both "New" and "Intersect"
S assigned to both "Select all surfaces" and "select adj. slants"
"Select None" mislabelled as Z, should be N
"Select Adj. Slanted" should be Y, not S
"Intersect" should be I, not N
"Save As" should have "Ctrl-E" listed in the menu
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