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Technical home

Documents listed below, but not hyperlinked, are restricted to engine licensees only.

As certain texts become relevant, due to released games using that technology, new documents will be made available. Check back often!
 
Getting Started
   - WhatToReadFirst
   - WhoDoIAskAbout
   General Engine Support
   - UnProg (mailing list)
   - UnProgTraffic (summaries)
   - UnDevIRC (chat)
   - UnDevIRCTraffic (summaries)
   Codedrop-Specific Support
   - NextCodeDropStatus
   - UDNBuildIntro
   - UDNBuildReports
   - CodeDrop2226
   - CodeDrop2110
   - CodeDrop927
   - CodeDrop829
   - Patch777PS2
   - CodeDrop777
   - CodeDrop739
   - CodeDrop697
   HW/SW Support
   - RecommendedHardware
   - RecommendedSoftware
   - AthlonLockups
   - ImmersionForceFeedback
   - BelkinSpeedPad
   Toolchain Support
   - UtraceDebugging
   - VTuneUsage
   - VisualSourceSafe
   - UnrealScriptHighlighting
   - VisualStudioAddIns
   - UnrealToolsAddin
   - UnrealToolsDotNet
   - UnrealDebugging
   - UnDox
   - AutoDiff
   - SearchUCinXP
   - EnhancedPkgCommandlet
   - UnrealScriptDebugger
   - BuildingUnrealOnLinux
   - NoStepInto

Unreal Specifics
   - NewProjectPreparation
   Basics
   - UnrealScriptReference
   - UnrealClasses
   - CollisionHash
   - UnrealStrings
   - MemAlloc
   - ConsoleCommandLineParameters
   - UccCommandlet
   - IniFilesTutorial
   - SaveConfiguration
   - GameRules
   - UmodInstaller
   - UmodWizard
   - CreatingGameInstallers
   Rendering Architecture
   - RenderingPipeline
   - CameraEffects
   - TypedTextCameraEffect
   Skeletal System
   - UWSkelAnim
   - UWSkelAnim2
   - ExtendingUWSkelAnim
   - SkeletalAttachments
   - SkeletalBlending
   - AdditionalSkelNatives
   - PhysicsBasedAnim
   - AnimNotifies
   - BinaryFormatSpecifications
   Physics
   - PhysicsOverview
   - RootMotionPhysics
   Particle System
   - ParticlesInfo
   - RibbonEmitter
   - ParticleExtensions
   New Particle Editor
   - ParticleSystemEditorCode
   User Interface
   - HeadsUpDisplayTutorial
   - InteractionReference
   - CanvasReference
   Materials
   - MaterialTricks
   Projected Textures
   - ProjectorTricks
   - RenderToTextureShadows
   - RenderToTextureShadows2
   UnrealScript
   - UnrealScriptDelegates
   - ScriptQuats
   - ConditionalCompilation
   - AsyncFilePackage
   UnrealEd
   - AnimatedTextureBrowser
   - ViewCorrected3DDrag
   Networking
   - NetworkingTome
   - PlayerReplicationHandout
   Terrain
   - TerrainChanges927
   Other Stuff
   - PathingImprovements
   - GameAndAIHandout
   - SubmitBugReport
   - GraphsAndMemory
   - BumpMapping
   - MakeYourOwnDemoMode
   - ExportGeometryIntoMAX
   - InGameMovies
   - CustomArchives
   - LicenseeCodePool
   - LicenseeFileExtensions

Misc
   - CodeDropSong
   - UptBenchmarks

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Karma Physics
   - KarmaReference
   - VehiclesInUT2003

Contribute!
You can create a new page, and then you can edit this list to add it to the categories, as well as edit the Technical homepage to tell everyone about it!

Make Requests!
You can also stop by the UdnStaff page to see what we're working on, and edit it to add your own document requests.


Please take note! For mod developers working with Unreal Tournament 2003, this documentation is meant to be a starting point for your own explorations into UT2003, not a definitive guide. There will be differences between the documentation here and the product in your hands, and you may have to figure out quite a bit for yourself. Check out the Unreal Tournament 2003 page in the Unreal Powered area for links to community sites if you're having problems. UDN is a licensee support site, and cannot provide technical support or game-specific assistance to end users.

UmodWizard

Licensees can log in.

Interested in the Unreal engine? Check out the licensing page.

Questions about UDN itself? Contact the UDN Staff.

UmodWizard

Document Summary: A download page for the UmodWizard.

Document Changelog: Last updated by Richard 'vajuras' Osborne (UdnStaff) to update the wizard to version 2.36.

Umod Wizard is a tool that fully automates the umod archive generation process. Licenses can use this tool to generate the ini/int for setup files. Mod Authors can use this tool to package mod distributions. The wizard is intended for all unreal powered games.

Features:

  • Compressed zip file option has been added (now you can auto-generate non-umod files)
  • Enchanced Interface for Windows XP users
  • Shortcut Generation (start UT2003 with command line options) for Windows and Linux consumers
  • Nearly 100% support for all of the umod installer capabilities (ini file updates, requirements, license agreeements, selectable groups)

http://www.planetunreal.com/umodwizard is the official Umod Wizard Page

Attachment: sort Action: Size: Date: Who: Comment:
UMODWIZARDv236.zip action 572530 27 Jun 2003 - 22:07 DemiurgeStudios  


UmodWizard - r1.1 - 27 Jun 2003 - 21:57 GMT - Copyright © 2001-2003 Epic Games
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