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Please take note! For mod developers working with Unreal Tournament 2003, this documentation is meant to be a starting point for your own explorations into UT2003, not a definitive guide. There will be differences between the documentation here and the product in your hands, and you may have to figure out quite a bit for yourself. Check out the Unreal Tournament 2003 page in the Unreal Powered area for links to community sites if you're having problems. UDN is a licensee support site, and cannot provide technical support or game-specific assistance to end users.
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ActorX |
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Interested in the Unreal engine? Check out the licensing page.
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Document Summary: A download page for ActorX plugins for 3DS Max and Maya.
Document Changelog: Last updated by Erik de Neve (EpicGames, erik@epicgames.com). Originally by Vito Miliano (UdnStaff).
This the main UDN download location for the latest Unreal Technology Max and Maya skeletal animation exporter plugins.
For source code, Unreal Technology licensees can check the official ftp site.
The ActorX plugins are used to export skeletal meshes and their animations to binary file formats (.psk and .psa files ) which the Unreal Editor can import. For more detailed instructions see ActorXMaxTutorial and ActorXMayaTutorial. The Maya plugin also provides a tool to export static meshes - StaticMeshesFromMaya.
MAX exporter plugins:
Version notes:
- 7/01/03 version 2.10c: fix for anyone experiencing the "plugin failed to initialize" error.
- 7/19/03 version 2.11: fixed a skeletal mesh smoothing-group vertex splitting bug.
MAYA exporter plugins:
Version notes:
- 7/19/03 version 2.23: fixed a skeletal mesh smoothing-group vertex splitting bug.
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