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Modeling/Art Table of ContentsDocument Summary: A table of contents for tutorials on creating skeletal mesh art assets for Unreal Ed. Document Changelog: Original author was Tom Lin (DemiurgeStudios).Start Here.This document is a guide to all the docs related to getting artwork into the Unreal Engine, from static meshes to textures to animations. Note that this document does not cover level creation. The guides are arranged beginning with modeling and ending with exporting to a file format that Unreal can import. To Jump to a section, click on the following links: ModelingTexturing Rigging and Animation Exporting ModelingThis section includes information on how to efficiently model for the Unreal engine. It also contains useful information about Unreal-specific quirks, such as smoothing, refpose, etc. UnrealModeling
Example ModelsThis document contains information about two high poly models created for the Unreal Engine. The document details the creation of these models, explains why design decisions were made, and links to .zip files that contain all of the models, textures, animations, .PSK/.PSA files, etc. UnrealDemoModels
TexturingThis doc includes information on the range of texture formats that Unreal will accept, as well as when how best to use them. Links to tools that can be used to create certain formats are also included. UnrealTexturing
Rigging/AnimationThis document contains general information about setting up a skeleton in your finished models, with specific information dealing with correct initialization and Unreal capabilities. SkeletalSetup
UnrealVertexAnimation You may want to consider using Impersonator for lip synch on your models. To get started, take a look at these documents. ImpersonatorHeadRigging ImpersonatorTutorial ImpersonatorUserGuide Karma Physics (Ragdoll) is also an option in the Unreal Engine. For a thorough description and explanation, see these docs. KarmaReference ImportingKarmaActors UsingKarmaActors KarmaAuthoringTool RagdollsInUT2003 KarmaExampleUT2003 ExampleMapsKarmaColosseum Exporting with ActorXActorX is the plugin that sends model and animation data from your 3D modeling package into a format that Unreal can understand. These documents will walk you through the exporting process, as well as explain the tool windows in depth. This document will simply point you to current versions of the ActorX plugin for Max and Maya. ActorXActorX MaxThis doc covers ActorX for 3D Studio Max. ActorXMaxTutorialActorX MayaThis doc covers ActorX for Maya. ActorXMayaTutorialObsolete/Deprecated DocsLooking for an old doc? Here is a list of the previously available docs, but bear in mind that the information provided within is no longer current, and may not be correct.UnrealModelTutorial ActorXTutorial ActorXPhysiqueNotes WarfareSkeletalNotes ObjToASEConverter MayaBrushExport VertexAnimationWith3ds2unr |