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Content Creation home

Documents listed below, but not hyperlinked, are restricted to engine licensees only.

As certain texts become relevant, due to released games using that technology, new documents will be made available. Check back often!
 
Getting Started
   - WhatToReadFirst
   Support
   - UnEdit (mailing list)
   - UnEditTraffic (summaries)
   - UnDevIRC (chat)
   - UnDevIRCTraffic (summaries)
   - UnrealEdSux0rs (bug list)
   Engine Prerequisites
   - TextureSpecifications
   - TextureComparison
   - Etc.

General Editor
   Basics
   - IntroToUnrealEd
   - UnrealEdInterface
   - RotationGizmo
   - UnrealEdKeys
   - BrushClipping
   - VertexEditing
   - Boxselection
   - ShapeEditor
   - ExampleMaps
   - TriggersTutorial
   - WorkflowAndModularity
   Primitives
   - BspBrush
   - MirrorsAndWarpZones
   - HardwareBrush
   - MoversTutorial
   - UKXPackagesTutorial
   - TerrainTutorial
   - VolumesTutorial
   - LightingTutorial
   - ProjectiveTutorial
   - MaterialTutorial
   - CollisionTutorial
   - FluidSurfaceTutorial
   Animation
   - AnimNotifies < br>    - AnimBrowserTutorial
   - AnimBrowserReference
   Particles
   - EmittersTutorial
   - EmittersExamples
   New Particle Editor
   - ParticleSystems
   - ExampleParticleSystems
   Matinee
   - MatineeTutorial
   - MatineeExample
   - MatineeDemoOpening
   - MatineeDemoDropship
   - SampleMatineeTips
   Scripted Sequences
   - ScriptedSequenceTutorial
   - ScriptedSequenceActions
   - AIControllers
   Techniques
   - LevelTransitions
   - LevelOptimization
   - GroupsBrowser
   - NavigationAI
   - VertexBlendingTutorial
   - ConvertingContent739To829

Tools
   - ActorX
   - ActorXMaxTutorial
   - ActorXMayaTutorial
   - StaticMeshesFromMaya
   - UmodWizard
   - ModelingTableOfContents
   - CADtoUnreal

mathengine.gif
Karma Physics
   - IntroToKarma
   - KarmaReference
   - ImportingKarmaActors
   - UsingKarmaActors
   - KarmaAuthoringTool
   - RagdollsInUT2003
   - KarmaExampleUT2003
   - ExampleMapsKarmaColosseum

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PlayStation2 and GameCube
   - ConsoleDevelopment

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You can create a new page, and then you can edit this list to add it to the categories, as well as edit the Content Creation homepage to tell everyone about it!

Make Requests!
You can also stop by the UdnStaff page to see what we're working on, and edit it to add your own document requests.


Please take note! For mod developers working with Unreal Tournament 2003, this documentation is meant to be a starting point for your own explorations into UT2003, not a definitive guide. There will be differences between the documentation here and the product in your hands, and you may have to figure out quite a bit for yourself. Check out the Unreal Tournament 2003 page in the Unreal Powered area for links to community sites if you're having problems. UDN is a licensee support site, and cannot provide technical support or game-specific assistance to end users.

StaticMeshesFromMaya

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Interested in the Unreal engine? Check out the licensing page.

Questions about UDN itself? Contact the UDN Staff.

Exporting Static Meshes from Maya

Document Summary: How to set up and export static meshes using Maya and the ActorX plugin.

Document Changelog: Last updated by Erik de Neve (EpicGames, erik@epicgames.com). Originally by Erik de Neve (EpicGames, erik@epicgames.com).

Overview

The pipeline for creating static, textured geometry for levels or objects in Unreal engine games involves creating the meshes in a 3rd party modeling tool like Max or Maya, and exporting them to the .ASE file format. Max can export these natively, and for Maya users there is special functionality in the ActorX exporter plugin.

Maya plugin commands for static mesh export

Activate the static mesh exporter by typing "axmesh" at the command prompt. The window that pops up is largely self-explanatory.

Maya-style 'hard edges' are automatically converted to smoothing groups in the ASE file, and you can export your mesh with multiple simplified-collision-geometry primitives just like with 3DS Max, by using the MCD**_name naming convention as documented in e.g. CollisionTutorial.


StaticMeshesFromMaya - r1.2 - 15 Jul 2003 - 20:06 GMT - Copyright © 2001-2003 Epic Games
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