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mathengine.gif
Karma Physics
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secretlevel.gif
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Please take note! For mod developers working with Unreal Tournament 2003, this documentation is meant to be a starting point for your own explorations into UT2003, not a definitive guide. There will be differences between the documentation here and the product in your hands, and you may have to figure out quite a bit for yourself. Check out the Unreal Tournament 2003 page in the Unreal Powered area for links to community sites if you're having problems. UDN is a licensee support site, and cannot provide technical support or game-specific assistance to end users.

ExampleMapsLightBeams

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Light Beams Example Map

Document Summary: A simple map that demonstrates how to simulate beams of light. Requires limited knowledge of emitters and projectors. Novices should be able to follow without much difficulty.

Document Changelog: Last updated by Tom Lin (DemiurgeStudios), for document summary. Original author was Lode Vandevenne (UdnStaff).

Introduction

This map, submitted by a licensee for the 927 build and then updated for 2110, shows a way to create close to realistic light beams with a SpriteEmitter and a Projector.

lightbeam.jpg

There's a window in a dusty room, the sun shines through the window, creating light beams in the dust, and shining on the wall. The dust is created with an emitter. Then, the effect of light beams is done with a projector with the texture of the window that shines on the particles. To get this to work, set in the options of the emitter in Rendering: AcceptsProjectors to True AND in the options of the Projector in Projector set bProjectParticles to True. Then the effect should work, and the projector should also shine on the wall.

How good the effect looks depends on what ProjectionNormal setting (in Sprite) you set the dust emitter: PTDU_Up looks quite good, and with PTDY_None it looks great as well, but then it may look a little unrealistic from certain angles.

Note that there are also some small dust motes in the map, this is done with another SpriteEmitter, this one is set to AcceptsProjectors as well to make sure they'll only be visible inside the light beams.

Attachment: sort Action: Size: Date: Who: Comment:
lightbeam.zip action 187243 04 Dec 2002 - 21:03 DemiurgeStudios Demo map: lightbeams.
EM2110_LightBeam.zip action 187053 12 Feb 2003 - 17:51 DemiurgeStudios This is the 2110 version of the Example Map


ExampleMapsLightBeams - r1.5 - 08 Jul 2003 - 18:50 GMT - Copyright © 2001-2003 Epic Games
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