Table of Content:
Server Information
Server Rules
- No foul language of any kind. This is your only warning.
- Cheating will get you banned.
- Have good sportsmanship - give spawners a chance!
- Please remember - you are a guest here. If you don't like it, find another server.
- No one likes a cheap player. Please play respectfully!
Server Skins
To change your skin, go to the map SPLobby and walk through the skin of your choice. Doing this will reconnect you to the server wearing your chosen skin. Please note that walking through too many skins very quickly will more than likely get you banned. Since you'll be reconnecting at a fast rate, the server will see this as an attack and will automatically ban you. To get unbanned, send RUSH an email telling him what happened and giving him your IP. If you don't know what your IP is, go here.
Advanced Unreal Settings
PurgeCacheDays
When joining severs you may need to download some server files. These files are stored in your Unreal/cache folder and by default they are purged every 30 days. You can keep these file stored in cache and never have to download them again by going into your advanced game settings and setting your "PurgeCacheDays" to 0 or by editing your Unreal.ini found in your unreal/system folder.
From the EDM menu
Enhanced Deathmach also provides a way to keep your cache from deleting, access the EDM client menu by hitting the tilde key ~. The tilde key is directly above the tab key and to the right of your 1/exclamation key. Click the Client Option tab to bring up the correct menu and check the box marked "Make Cache Permanent"
From in game
To get to advance options using Unreal Gold, at the command prompt
From your .ini file
Open your unreal.ini file found in your Unreal/System folder and search for PurgeCache you should find "PurgeCacheDays" or "PurgeCacheVariable" depending on your version of Unreal (see example below). Once you have found the PurgeCacheDays=30 line just change the number from 30 to 0 and your system will never delete your cache files again saving you time and frustration of downloading the files again.
-
[Core.System]
PurgeCacheDays=0
SavePath=..\Save
CachePath=..\Cache
CacheExt=.uxx
Paths=..\System\*.u
Paths=..\Maps\*.unr
Paths=..\Textures\*.utx
Paths=..\Sounds\*.uax
Paths=..\Music\*.umx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevSound
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
Converting Cache Files
There are actually quite a couple of ways of doing this..
- Straight after you exit Unreal after being on a server go to Unreal\System and open up Unreal.Log . There will be a LOT of useless information in there but if you do a search for 'DevNet: PendingLevel received: USES GUID=' (exactly that way of wording but without quotes) you should find something like this:
DevNet: PendingLevel received: USES GUID=47FBE03B4F4F7DDE9D6DDF818ACE3643 PKG=INFCheatDetector FLAGS=1 SIZE=128209 GEN=1
How do you understand what that means? Simple, the load of funny letters and numbers after GUID= is the filename of a package inside your Cache folder! (in many cases you wont find that file because it's equivelant allready exists in the maps or textures etc. folder) So, search for a file with that exact sequence of characters in your Cache folder, if you find one with the same name you can then figure out what to call it by the PKG= part of the bit in your Unreal.log!
In this case a file in your cache folder named '47FBE03B4F4F7DDE9D6DDF818ACE3643.uxx' will become INFCheatDetector. To help you with naming the files use UConvert to correctly choose the file extention of the cache file your converting, eliminating the guess work of you having to pick the extention.
- When your playing on a server press the tilde key to bring your console down and then type 'Obj Linkers' (without quotes) and hit enter, that will give you a long list of packages etc... after that you should type Shot to take a ScreenShot of whats written on your console!
Next, open up Unreal\System and search for the screenshot (it will be named like Shot000x.bmp with x being a number, the highest number is the last screenshot you took)..
Open it up and then open up your Cache folder..
Now, this is a LOT easier than looking through the Unreal.log, look for a line containing a link to your Cache folder (in most common cases it looks like ..\Cache\blah.uxx) and then after that it gives you the file name (e.g. ..\Cache\47FBE03B4F4F7DDE9D6DDF818ACE3643.uxx)..
Then STRAIGHT after that it has a line saying (Package PackageName) where PackageName is obviously the real name of that package in the Cache folder, just find the file in your cache folder with the appropriate name and rename it to the right package-name! (use UConvert to find the correct extention of the file.)
- As your downloading the file from the server (on your screen it says 'PackageName, 500kb, 50%' or something like that) press F9 to take a screen-shot or write it down on EVERY download that you go through and then when you exit the game look for a package in the cache directory with the appropriate file-size and rename it to the package name in the screen-shot! (sounds very simple but some packages are so small that they only take a split second to download and thus you wont get a screenshot or a chance to write it down on every file)
Extracting Files
After downloading the map files, you'll need to extract them into the following folders:
- .ini = unreal\system
- .int = unreal\system
- .u = unreal\system
- .uax = unreal\sounds
- .umx = unreal\music
- .unr = unreal\maps
- .utx = unreal\textures
If you can't see the file extension on your computer read now to make them visible.
Version Mismatch
When trying to join to some servers you may have seen the error Version Mismatch and of course you can not join. This is caused by Unreal package files having the same name but actually being different, so a server may have one version and you have another. An infamous example of different file versions with the same name was the NBSpecial.u package which came with the first version of DMZeitkind, trying to join a server with a differing version you would see the error NBSpecial Version Mismatch. Another known official file was credits.utx which is a texture file.
To overcome this you can remove and backup your original of the named file from your Unreal folder this is commonly c:\Program Files\Games\Unreal\. Once it is removed and you connect to a server the matching version is automatically downloaded. The moral of the story is to ensure any files you make have unique names and never edit an official, or someone else's package without giving it a new name.
Screen Flash
To remove the screen flash when you get hit - Open the unreal.ini in your unreal/system folder and search for ScreenFlashes=True, change it to ScreenFlashes=False.
Now when you get hit you don't see that annoying blue screen flash.
Sniper Scope Problem
If you see a black box when zooming in with your rifle, try doing the following:
- Change your color depth to 32 bit (right click on your desktop, choose properties, go to the Settings tab and then choose 32 bit from the drop-down menu).
- Make sure your Unreal video driver is not set to Software Rendering, try another driver like OpenGL or Direct3D.
Note: Before you make any changes, you need to make sure that Unreal supports the driver you are going to use.
Key Binds
Here you will find a tutorial on how to bind your keys. In the tutorial are a few keybinds I find useful when playing the game, view the tutorial here.
These are basically shortcut keys that execute a command, saying or in some cases both, the possiblities are limitless. I will continue to update the page in the future but for now these are just basic keybinds. If anyone has a keybind they would like to add to the page email RUSH with the your bind.
Unreal FAQ
This is an in depth FAQ, here you will be able to find answers to the most common and not so common questions pertaining to Unreal. Read or download the FAQ here.
Video Driver Install Guide
Step by step explantion on how to update/install your video card drivers. Learn where to dowload and update your drivers here.
Map Secrets
For those who do not like to find or may need help in finding the hidden secrets within maps, I have put together a Map Secrets Guide to help you find the secrets within some of the maps here on Sniper's Paradise.
Unreal Walk Through
For those of you who need a little help finding your way around the single player maps, here is a Unreal Walk Through to help out.
Return to Na Pali Walk Through
A walkthrough for Unreal's expansion pack, Return to Na Pali.
Passworded Servers
Need help in joining a server that has a password. Learn how to join a passworded server here.
Unreal Tips & Tweaks
Learn how to tweak your Unreal game to perfection by reading this in depth Tips & Tweak guide.
Unreal Series
Follow Unreal from the beginning with the release of Unreal in 1998. View the Unreal Series.
Aimbots
Have questions on what are Aimbots and what to look for when playing, check out some frequently asked questions here.
Unreal.ini Information
A walk through of your Unreal.ini file, showing you what almost every line means. Learn how to set up a server and tweak it to represent how you want a server to run. Read about it here.
User.ini Information
A definition of your User.ini file line by line. Learn how to set up your user information, raw key bindings and aliases, tweak your user.ini like an expert and become that super player your always playing against. Read about it here.
Unreal Flyby Intro
Learn how to change your default startup map, making Unreal load faster and giving you more options to how Unreal starts. Read about it here.
Custom Browser Tabs
Customize your Unreal Browser, add new game types like Infiltration, Serpentine and U4E . Read about it here.
Recording Demos
Recording demos of your Unreal game play to show friends just how good you are. Learn how to here.
Connection Messages
Customize your connection messages on your PC. Learn how to here.
Unreal Splash Screen
Tired of the same old Unreal start up screen, you can now add a new splash screen to customize the look of Unreal as it starts. Read more here.
Unreal Mods FAQ
Looking for more information on Mods, Models, Skins, and Server packages. Read more here.
Unreal Netcode
A comprehensive guide on Unreal netcode by =NUB=garfield. Read more here.
OpenGL Tweaks
Having issues with your connection or OpenGL Drivers and you want to try and resolve it yourself, then read the OpenGL tweak guide for more information.
Optional Unreal Skins
Learn how to change the skin your wearing to a not so common one. Read more here.
Customizing Unreal 227
For those of you who don't care for the true sound that the OpenAL driver provides or you would rather use the Gold menu, 227 can be customized to your taste. Read more here.
Bandwidth Management
Sharing your internet connection and managing your bandwith to limit lag while downloading files. Read more here.
No Servers listed in Browser
GameSpy's master servers shut down May 31st 2014, so no servers will show up in your Unreal browser. To fix this issue you can add a few other Master Servers as a backup. Read more here.
Playing UT in Unreal
Play Unreal Tournament maps in Unreal. Read more here.
S3 Texture Compression
S3TC are alternative high resolution textures . Learn more about compressed textures and download them here.
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