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April 24, 2001 |
Chilli has Sugar Puffs for breakfast today! (8:05) Updated by [ Wolf ] |
Actually...there is a new version with a new interface and it looks fantastic. Here is what Chilli had to say: Bad Chilli!! The recent release of ChilliSkinner v2.8.6 had a serious bug in it that caused big problems. :(
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April 13, 2001 |
New ChilliSkinner (10:11) Updated by [ Wolf ] |
Chilli has released a new version of his wonderful ChilliSkinner program, an Max tool to help you get the model ready for UT (et. al.). Here is the goodness from the man himself: The new version CSv2.8.6 works with 3D Studio MAX 3.x and 4, has some cool new feature additions, bug fixes and other code optimisations. The web site has also had a major revamp.
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April 9, 2001 |
Tutorial Stuff (11:20) Updated by [ Wolf ] |
Not mine.,..yet.....but in the meantime you can find some good tutorials on UED 2.0 (and other stuff) at this site:The Indian Fakir's UnrealEd Guide . The site is kind of funky and some of the info is hard to read because of the color scheme, but there is a lot of good info there. http://www.geocities.com/unrealed2/ |
March 20, 2001 |
File Transfer Problems (14:24) Updated by [ Wolf ] |
I have got numerous reports about downloads not working from my links. All my files are mirrored at 3DDownloads and this is a direct link to the unreal.gamedesign.net section: http://www.3ddownloads.com/?directory=/gamedesign/unreal/ 3DDownloads.com has a couple different mirrors so if one doesn't work, try another. Sorry for the inconvience and I will try to get my links fixed as soon as I can. |
February 26, 2001 |
Update? Here? Really? (11:49) Updated by [ Wolf ] |
Well, kind of :) As many of you "regulars" know, I have been "away" from the Unreal Editing community for some time now ( a LOT longer than I intended!). A couple times over the last couple months I have posted here that I have some projects, updates, etc... in the works and that they would be finished soon. Unfortunately I have not had any time to devote to these endeavors lately. I have not quit, or left or anything like that, and I will be updating-revamping-adding new content, but I can't say when. To all those who may have e-mailed me in the last couple months, I am sorry I have not gotten back with you yet. If you have editing questions please try the gamedesign.net forum (link is to the left) as there are some great people that frequent that forum and do a fine job of answering people's questions (both newbie and advanced questions). I will still answer editing questions via e-mail but I can't promise replies and I can't say the answers will always be prompt. The reality is that I have been very busy with things outside of Unreal engine editing and since this site is basically a "hobby" it has to take the backseat to more lucrative endeavors. As I said, I am not stopping, this site will go on and eventually will be back to more regular updates, etc...but I can't promise how quickly this will occur. In the meantime, I am building an outline site where I am playing with site designs and contents for the upcoming massive update. This is where you can help. Here is my "plan" for content in the near future: My Maps:
Any and all suggestions for new content at this site should be sent to me, Wolf Thanks for your support. -Wolf |
January 16, 2001 |
Duke To Use UnrealEd 2.0 (6:39) Updated by [ Wolf ] |
Got word from GameSpy that 3D Realms' George Broussard let it slip in their Forums that Duke Nukem Forever was making the switch to UnrealEd 2.0. Here's a quote: Brandon has been working on a little project the last couple of days that will be of interest to mod authors.
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