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Here (in no particular order) are the Voice/Sound Category finalists for Phase 1 of the $1000000 NVidia Make Something Unreal Contest. Jupiter Effect: Influx Attack of the Tentacle Creatures UGRRLL2003 gabeSoundPack Steven Hawking voice GODZ FaceOff Honorable Mentions; We've also added the following maps to the honorable mentions list: CTF-Nyleve
Here (in no particular order) are the Original Level Category (levels using original art content) finalists for Phase 1 of the $1000000 NVidia Make Something Unreal Contest. DM-NIRVANA2
Honorable mentions in the Original Level category go to DM-ELITEARENA
Here (in no particular order) are the Level Category finalists for Phase 1 of the $1000000 NVidia Make Something Unreal Contest. BR-CONTACT
Honorable mentions in the Level category go to CTF-KOTD_WID
Here (in no particular order) are the Models Category finalists for Phase 1 of the $1000000 NVidia Make Something Unreal Contest. NeoFin Effigy Beast Exoslave Annoying Kid Faceoff Terrorist Faceoff Counter-Terrorist Bevonne EVA-01 Angel Interceptor Honorable mentions in the Models category go to Husky, from Animal Kingdom Global Warzone characters Oscar from Warbeast Moloch Marines from Jungle Warfare Jupiter Effect: Influx Ninja Somos Mechanatrix Neva
UT2003 Troopers, while an outstanding mod, is not eligible for the contest, so it has been replaced in the list of mod finalists by AirBuccaneers. Here (in no particular order) are the Tool Category finalists for Phase 1 of the $1000000 NVidia Make Something Unreal Contest. UnCodeX VasSaveToServer JaFO's Botmanager GFE for UT2003 UT2K3Bench WOTgreal Maps Converter(CTF) JamLander - UnrealEd exporter for 3dsmax Umod Wizard PimpServ UDG Honorable mentions in the Tool category go to UT2003 Screenshots Converter UT2k3 RegCheck UT2k3Mi UTelAdSE UT2Vote16 UT2Monitor UT Buddy Locator Unreal Illustrator UT2003 Custom Installation Tool We'd also like to point out the outstanding tools at BDBUnreal, which were not entered because the author is working as a contractor on UT2004, including BDBMapVote.
Worm2K3 was accidentally left off the list of honorable mentions in the mutator category. That error has been corrected below. I also would like to highlight a couple of impressive mods for which I've reviewed release made since the Phase 1 deadline, that look to be serious competitors in the Mod category. Path to Victory and Shattered Oasis both look like they will be serious contenders in Phase 2 - they are well worth keeping an eye on.
Here (in no particular order) are the Mutator Category finalists for Phase 1 of the $1000000 NVidia Make Something Unreal Contest. SwitchArsenal Monster Guard Weapons of Evil Sentinel Mr. Pants' Excessive OverKill MonkeyMatrixMoves ChaosUT2 Arkon Weapons SuperBots WeaponStuff Laser Instagib JaFO's PowerPills ZenCoder's Weapons Relics2K3 TTM 2003 Healthbot Honorable mentions in the Mutator category go to
We've been reviewing the first phase entries for the $1000000 NVidia Make Something Unreal contest and selecting the finalists in each category for judging by the full panel of judges. One important addition we've made to the competition after looking at the entries is the creation of an additional category, for new game types, with the purpose of rewarding fun new game types that don't have the scope of some of the total conversions being developed, and therefore aren't compeittive in the mods category. The prizes for the game types category will be similar to the tools category. We'll be making an official press release containing this news and other important news about the contest, but I wanted to give the community a heads up here.
For entrants, here's some general overall feedback:
And now, without further ado, here are the Mod category finalists for Phase 1 (in no particular order): Sweet Dreams Marble Mania 2003 UnrealSpeed Fatal Arts DeathBall Domain Faceoff Conquest Marines GODZ Jupiter Effect: Influx Jungle Warfare UETF Chronicles Global Warzone AirBuccaneersThe following entrants in the Mod category were not selected for the final Phase 1 judging in the Mod category, but we felt they deserved honorable mentions: Proelium Nali Bricks ChaosUT UT2003 Troopers (not eligible) Here are the Game type category finalists for Phase 1 Flag Hunter Boss of the Arena Roundmatch Pack One flag capture Riftwar Minions of Destruction: CyberSports DuelGame Overload Greed Duality V.I.P. Quad Team Deathmatch XCTF 2003 UETF Chronicles The following entrants in the Game type category were not selected for final Phase 1 judging, but we felt they deserved honorable mentions: Assimilation Team False Prophet VASBioInvasion We'll be announcing finalists in the other categories over the next several days. Note that some of the entries that didn't make the finals in the Mod category will be finalists in other categories.
I've seen a lot of confusion on this point. The three phases of the $1000000 NVidia Make Something Unreal Mod Contest are independent. You can enter any category in the second or third phase, whether or not you had submitted an entry in any previous phase. The only limitation is that there must be significant improvements to an entry for it to be considered if it had previously been submitted in an earlier phase of the contest. So, if you didn't enter the contest in the first phase, you haven't lost any ground yet for the second phase! We are in the process of reviewing the entries for the first phase right now, and we're quite impressed by a lot of them.
An updated DefOpenAL32.dll (v0.9.9.1) fixing spatialization issues with the default software mixer can be downloaded here. The file belongs in the UT2003/System folder. I want to specifically thank Nick Borrelli, Christopher Linder, Daniel Peacock, Carlo Vogelsang and Johnathan Wendel for bringing the problems to my attention and help getting them fixed. Thanks guys!
An updated dedicated server binary for the original ut2003 Mac demo is now available here. This fixed version lets demo dedicated servers host for retail UT2003 clients on any operating system. Without this fixed version, you can only host other 2206 demo clients. To use:
The retail game (shipping June 11th!) has this fix. This is for the initial public tech demo only!
The first public beta of UTV 2003 is now available right here. UTV is a proxy server that allows multiple spectators without having major impact on a game server. It needs UT2003 version 2225 to run (clients and the game server can be any version) and is currently Win32 only. See the enclosed documentation for more information.
UPDATE: I originally forgot to include the highlighted line below which is required for maps like CTF-Chrome to show up correctly. A zip file containing the integration of RAD's Pixomatic software renderer into UT2003 can be found here. Unzip it into the UT2003/System directory and adding the following section to your UT2003.ini file [PixoDrv.PixoRenderDevice]
should then allow you to select it by modifying your UT2003.ini file as follows. RenderDevice=PixoDrv.PixoRenderDevice
Keep in mind to lower your resolution to maybe 320x240 or 512x384 in case you have a slow CPU. You can do this from the console by typing "setres 320x240" or "setres 512x384" respectively. Please check out this thread on the UT2003 forums for questions and bug reports.
You can find the .UC source code and debug .U files for UT2003 v2225 by following the below links.. Grab the source to 2225 here or Grab the debug .U files here
This tutorial provides an overview of getting UT2003 levels set up for bots. 8:12 PM EST, the tutorial was updated with a correction on shootspots (thanks Twigstir).
I've added a tutorial explaining in detail how to setup a custom model so it can be pushed from a server to the client. You can find the tutorial here.
Here's a link to our UT2003 Tweak Guide for advanced users.
If you are experiencing sound/ music issues with the 2186 patch you might want to try to replace DefOpenAL32.dll in your UT2003/System directory with an older version which can be found here.
If after applying the latest patch you run into compatibility issues with the custom Maya PLE exporter, download this updated version; unzip and place into PLE's bin\plug-ins folder, overwriting the original unEditor.mll.
Here is the latest version of UDE. Please report any bugs directly to me.
This new UPaint 1.0.2 self-installing patch from Right Hemisphere updates UT2003's popular 3D skin painter program with the following:
Digital Extremes have made the 3DS Max source art for all the UT2003 character meshes available to the
UT2003 user community, via PolyCount.
I created a small text file with suggestions on how to solve random system lock- ups - it's available here.
- 11:30pm EST edit by Jack Porter We currently have enough beta testers for the free UT2003 dedicated server. If all goes well we'll be releasing on this tomorrow. Look for a list of mirror sites on www.unrealtournament2003.com.
A fix is now available to run the UT2003 Editor under Win98 and WinME. Download, unzip, and copy the resulting two files into your UT2003\System folder, overwriting the ones already there.
Sorry for the delay. Below you will find the latest beta version of the Unreal Development Environment (UDE), all .UC uscript source files for the retail release of UT2003, and precompiled "Debug" .U's. This should be everything you need to make script mods for UT2003. When using the "Debug" .U's, please make sure you keep a backup copy of your originals. They are not compatible online and do effect performance. * Update: I've also added the missing .BMP file for the debugger. Please place this file in your /HELP directory.
* Update #2: A user found a big bug that would cause UCC to attempt to recompile all of your .U's, not just new ones. If this has happened to you, don't worry. You can find the original .U's in your system dir with the extension .~U or on the CD. Install the patch above to fix it. * Update #3: Wow.. so that's how you bring a T1 to it's knees. We had to move the files to a new home with a lot more bandwidth. So if you have had problems downloading them, please try again.
We have made server lists available via HTTP for both demo and full version UT2003 servers so that 3rd party server query tools can add UT2003 support.
ut2003.exe unreal://ip:gameport - Jack
A patch for the excellent UPaint program included with the retail version of Unreal Tournament 2003, created by Right Hemisphere, is available here: UPaint 1.0.1 self-installing patch. It addresses the following issues:
- Erik
We have included a full suite of tools with Unreal Tournament 2003 for mod authors to make maps, game modifications, textures, and models. Below are a couple of updates to the UT2003 tools.
- Steve |