Unreal4Ever Weapons
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[Weapon Section 4]
The Python
Weapon History:
Tactical Readout:
Alt-Fire reloads it.
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The M16
Weapon History:
Tactical Readout:
Alt-Fire fires a normal 8Ball grenade charge. The grenade will explode after about 3 seconds or if it makes contact with any destructible item. Very useful for bouncing down hallways, around corners, and covering those quick escapes. Bounce a few of these down a hallway and your opponent will think twice before following after you!
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The Phasor
Weapon History:
Also the weapon is upgradable by taking the beam aperture of one Phasor and placing it on another. This destroys the first cabalblized gun complete but increases the power of the Phasor greatly. Because of the high manufacturing cost of the beam aperture, no Phasor is ever manufactured with more then on aperture. It gun will automatically configure itself for more if they are added though, so it's often advantageous to collect left over Phasors during a battle and upgrade your Phasor as much as possible. Phasor's will except up to 5 upgrades in this manner. Tactical Readout:
Alt-Fire changes the power level of the Phasor, should you upgrade it during the battle. Because upgrade the beam aperture increase's it's power consumption greatly, it's important not to drain the weapon's power in a prolonged fire fight. If the engagement is happening over long distances, you can conserve power just by reducing the current power level some. Red and yellow are best for very long range engagements, Green and blue are better for more close quarters combat, and purple should only be used in the most dire of situations. The purple beam, power level 5, will drain the weapon completely in only a few seconds of usage!
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The Freezer Weapon History:
The material, dubbed "Freezer Goo", it sort of a heat vacuum, literally sucking all heat from anything that it comes into contact with. The gun's main barrel uses the material to make a form of freezing plasma that the gun can fire off rapidly. This Icy energy balls bounce off hard surfaces and explode they make contact with less solid materials. Material, these ice energy balls come into contact with, undergo a rapid change in temperate and tends to suffer damage much the same way an ice cube does if dropped in hot coffee. The effect of these blasts is cumulative, and if a person suffers enough of them, they will undergo an immediate icing of all tissues. Unlike cryogenic freezing though, this freezing state is caused by an atomic energy field and the victim is not stable in this frozen state. The slightest shock and the body's frozen state will decay, causing the inside of the victim to defrost before the outside. This results in a shattering of the ice. No means of safely thawing out the victims has yet been found. After about 20 seconds, the field begins to weaken and the icy body shatters from the un-uniform thawing. Tactical Readout:
Alt-Fire releases blobs of the "Freezer Goo". These bombs are semi-stable and will last for about 20 seconds when exposed to air. Any warm body contract will cause them to immediately destabilize and evaporate, freezing all water in contact within then 1/10th of a second. This leaves an icy bubble in it's wake from water vapor in the air freezing around it. If set off by human contact, the blob's energy field will feed off the victims body heat, centering itself on them and often leaving a frozen "Donut" around the middle of their body.
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The Hellsaw
Weapon History:
The Hellsaw is worn much like a glove, and it's interior proved protection from the large quantities of blood the device tends to draw from it's victims. Spikes on the body of the weapon prevent the weapon from becoming impaled in it's victim too deeply, and it's titanium blades are warranted for a full 3 years of use. Tactical Readout:
Alt-Fire pulls of the effective, and often dangerous, Hellsaw spin. Although not indorsed by the manufacture, spinning in place with the Hellsaw can be an effective means of dealing with more then one unclose attacker at once.
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The Fleshbomb Rifle Weapon History:
Once the catalyst is injected into the human body, the chemical quickly goes to work changing all of the victims blood into a very large cold fusion bomb. The effect takes about 5 to 6 seconds to reach critical mass. The victim just barely begins to experience some slight breathlessness before an explosion results. Their skin though begins to take on a red glow that grows in intensity until the point of detonation. The blast tends to leave the bones of the victim intact, but destroys everything around them for about 20 feet. Tactical Readout:
Alt Fire activates the built in telescopic aiming system and the holographic scope. It allows controlled zooming for sniping over long distances. |
Unreal4Ever © Walter Sharrow and Holger Huck 1999
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