Unreal4Ever Devolopment Team
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Development Team
Click on the name to E-Mail the team member directly!
3D Modeler, Lead Graphic Artist,Web Designer, and Co-Designer: Walter Sharrow (aka MaxSMoke)
Born in Alaska and raised in Chico California, Max has always been fascinated with virtual reality and story telling through it. Being as such he was immediately drawn to Unreal for it's incredible power and breath taking freedom of design. It's his hope that some visionary video game company will see his hard labors and give him a break in the software field. (And yes, I can relocate!)
Programming: Sonic
Sonic has added alot of code to aid in the production of U4E-Fortress, including the Hell Storm spell effect and the Multi-Grenade Launcher. Anything Holger didn't code exists because of the efforts of this man.
Programming, Effects, Textures, Sounds and Co-Design: Holger Huck
The German born Holger Huck sprang onto the Unreal scene in great style with his awesome level-editing and programming skills in Vigil99_220 (expect Vigil2kU4e soon!). He claims to be a physics student but spends most of his days and nights making Unreal stand up, beg, and roll over at his command.Contributing Artists:
Texture Artist: Martin Davis
Martin created almost all of the skins on the U4E player models and made the excellent skins for the Shrinker and PlasmaGun. Martin left the project for school concerns but we thank you greatly for all the work he contributed
Sound Engineer: Samuel Brunet
He created several new sound effects, by himself no less, for our weapons and a new voice pack for the Teddybear. Someday maybe we'll get him out of the donutshop and working for us on a REAL game!
Character Voice Creation: QuazBotch
He did the Kick-ASS Alien voice packge and is working currently on the new Zhal voice. He's a lean, mean voice machine! He also coded eVolve's Devil voice pack. Oh, and prop's to his budy FangsFirst, our "Speical" friend!
Character Voice Creation: eVOLVE
He did the voice for the Devil that will be in our upcoming U4ET Voice Pack. Quazbotch handled the voice pack coding.
Draco2 Fire Dragon Skin: Leo FireBrand
Leo did the excellent Red dragon skin for Draco2. We hope he might contribute other skins sometime in the near future.
Zhal and Draco2 Olive Skins: Tercero
Our man Tercero has already sent in a gruesome Zhal skin and a new head for Draco2 (Now we just need the rest!). His work is already pretty sweet, if he can find the time we might have another full-time skinner!
Unreal4Ever © Walter Sharrow and Holger Huck 1999
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