General
Working with *.uc's |
author: [ca] |
check this out if you are interested in
using *.uc files to edit Unrealscript instead of UnrealED. |
Config Files |
author: [ca] |
this is a quick overview of how to use
config files to store persistent data for you classes. |
Unreal Physics 101 |
author: [pfhoenix] |
pfhoenix explains the basics of how
Unreal's physics work from the various available physics types to dealing with collision. |
Replication De-Obfuscation |
author: UnrealWiki] |
Explanation of how replication works
with the Unreal engine. A must read for any unrealscript coder. |
Rotators |
author: [ca] |
here is a quick overview of rotators -
what they are and how to work with them. check this out if you're just getting started with unrealscript.
|
Mechanics of Vectors &
Rotators |
author: [mr.self-destruct] |
mr.self-destruct goes over in detail
about both vectors and rotators, how to work with them and how they are used in Unreal/UT. |
Sounds |
author: [ca] |
another quick overview, this time on
sounds - how to import them and how to play them in-game. |
Unreal Model Format |
author: [o] |
this reference goes over in detail the
model file format used by the Unreal engine. |
unDocumented unRealscript |
author: [o] |
goes over a variety of features in
Unrealscript that aren't documented anywhere but here... definitely an interesting read for any Unrealscript programmer.
|
Unreal Function List |
author: [Baron] |
a listing of functions, their return
type, and variables. use the find feature of your browser to have a quick lookup of the functions found in unreal engine.
|
#exec Commands |
author: [mr.self-destruct] |
a list of all the #exec commands with
explainations of their parameters. |
Linked Lists (part 1) |
author: [UsAaR33] |
covers the use of linked lists and how/where they're used in the Unreal engine.
| Weapons
Pipebombs
[ut] |
author: [Parser] |
Parser has made a pipebomb and is
letting the world see how he did it. |
Grappling Hook
[unreal/ut] |
author: [mr.self-destruct] |
learn how to make your own grappling
hook and code some new psuedo-physics for your own mod. |
Grenade Launcher
[unreal/ut] |
author: [ca] |
this is a good place to start if you're
interesting in making new weapons. this tutorial runs through the creation of a grenade launcher from start to finish.
|
Penetrating Weapons
[unreal/ut] |
author: [mr.self-destruct] |
mr.self-destruct demonstrates how to
create weapons that will shoot through walls and other objects. |
Airstrike
[unreal/ut] |
author: [ca] |
this tutorial demonstrates how to create
a new trigger that will cause a configurable airstrike within a level. |
Locational Damage
[unreal/ut] |
author: [ca] |
learn how to add checks for head shots,
leg shots, and body shots to your weapon. |
Melee Weapons
[unreal/ut] |
author: [mr.self-destruct] |
mr.self-destruct explains how to create
melee weapons (hand-to-hand/close combat). |
Flamethrower
[unreal/ut] |
author: [c0mpi1e] |
c0mpi1e lends us his expertise with an
early attempt at a flamethrower in Unreal. |
Bullet Holes
[unreal] |
author: [^Soul^] |
^Soul^ shows how to add bullet holes to
your Unreal weapons, something which Epic later added to UT. |
Smoke Grenades
[unreal/ut] |
author: [zarniwoop] |
zarniwoop explains the details of his
smoke-generating grenades, fun stuff here. |
Dispersion Pistol
[unreal/ut] |
author: [ca] |
this tutorial covers Unreal's dispersion
pistol from start to finish in a comprehensive manner. | Gameplay
SniperMod
[ut] |
author: [ca] |
a comprehensive overview of a simple
modification, from making a new game type to making a custom weapon, scoreboard, changing scoring, etc etc.
|
Security Cameras
[unreal/ut] |
author: [ca] |
learn how to add security cameras to
your modification, ala duke nukem 3d. |
Scoring
[ut] |
author: [darkbyte] |
darkbyte changes the ctf scoring by
making a new gametype, and even goes over some basic uwindow...a good read. |
King of the Hill
[unreal/ut] |
author: [ca] |
a first step to making a real mod is
making a new gametype. check out the process of making a king of the hill modification for ut. |
CTF
[unreal] |
author: [ca] |
this tutorial explains in detail the
making of a CTF gametype for Unreal. |
Relics
[ut] |
author: [ca] |
wondering how to make your own relic?
hmm...maybe you should check this one out then. requires bonuspack to be installed. |
Key Movers
[unreal/ut] |
author: [ca] |
force players to have a certain item in
order to activate a mover, such as doors and elevator lifts. |
Mutator Class
[unreal/ut] |
author: [pfhoenix] |
a run through of the Mutator class, with
explainations of each function. |
Interface
Floating ActorTips
[unreal/ut] |
author: [Joachim
Lous] |
Floating labels on the HUD that track
in-game objects (think Deus Ex or System Shock). |
Drawing Vertical HUD Bars
[unreal/ut] |
author: [Apeman] |
This tutorial explains how to draw UT's
health and armor as vertical bars on the HUD. |
HUD Overview and Canvas
Functions [unreal/ut] |
author: [Eater] |
Eater traverses down the Canvas class and explains all the details of making and drawing your own custom HUD. An excellent resource for both the Canvas and HUD classes. |
Messaging
[unreal/ut] |
author: [neural9] |
learn how in-game messages are achieved
as neural9 explains the process in detail. |
Improved Chat Messages
[unreal/ut] |
author: [ca] |
this tutorial explains a new function
that parses chat messages in-game and inserts useful information using escape-codes. originally written for and currently being used in WF:UT. |
Portal HUD
[unreal/ut] |
author: [luke
wenke] |
this tutorial demonstrates how to make a new HUD that uses portals to create multiple cameras on the player's screen at once. |
Scrolling Banners
[unreal/ut] |
author: [ob1-kenobi] |
ob1-kenobi takes you through step-by-step on how to make a custom scrolling CTF banner using scripted textures. |
Mod Menus
[unreal/ut] |
author: bogwraith] |
bogwraiths explains how to make a simple mod menu for your modification using UWindows. |
Sideview
[unreal/ut] |
author: [c0mpi1e] |
c0mpi1e shows the way to make different camera views by altering a function in the PlayerPawn class. | Effects
Particle Effects
[unreal/ut] |
author: [FF] |
FishFace runs down the process of using Unreal's mesh particle system, from making the model to configuring the class to work in Unreal. |
Rain
[unreal/ut] |
author: [c0mpi1e] |
c0mpi1e takes you through his rain generating code to create a cool effect. (note: this tutorial is incomplete/outdated, and is currently being updated) |
Trails
[unreal/ut] |
author: [mr.self-destruct] |
a run through of creating trail effects.
|
AI
Navigation Network
[unreal/ut] |
author: [pfhoenix] |
if you plan to ever have any sort of AI that moves intelligently about the level then you'll need to use the navigation network, and that's where this tutorial comes in.
| Requests
Effects |
author: [??] |
- How to create and work with custom
effects - How to create/use a particle system in UT
|
Physics |
author: [??] |
- How to create driveable/controllabe
vehicles
|
Interface |
author: [??] |
- A comprehensive UWindows guide
-
How to enhance the console
|
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