Setting up your physical network
Install a network card into your computer for your local area network (LAN). If you already have a Ethernet card for your Cable or DSL configuration as shown above, you'll need to install a second network card for the local area network. The two network cards do not have to be the same brand or type. There are several types of network cards including HomePNA, Wireless, and Ethernet.
The examples below show the Internet connected computer with a Ethernet card for local area networking.
Make sure that you have a network card installed on each computer you want to share Internet access with. Below is an example of a second computer with a Ethernet network card installed. It is a good idea to run any network diagnostics software which may have come with your network card prior to wiring your network. The wiring for the example below connecting two computers is called a Ethernet "cross-over" cable. A "cross-over" cable is different than a standard Ethernet cable.
If using more than two computers for your LAN, you will need a "network hub" and standard Ethernet cables. An example of a three computer network is shown below. If connecting multiple computers to a hub, don't use the "uplink" port of the hub (if this port exists on your hub, it's usually used to connect multiple hubs or for other devices).
Verifying your physical network is working.
Most Ethernet network cards and hubs have lights where the network cables plug into them. In most cases, if these lights are green when turning on all of the equipment (including the network hub) then your equipment is working. If this does not work for a network card or the port on the hub where the network cable is plugged in, consult with your vendor for more detailed troubleshooting information.
Setting up your systems to communicate via TCP/IP
If everything is working as described above. The next step is setting up communication between your computers.
You need to make sure that the computers on your network are configured properly to communicate between each other.
Setting the TCP/IP settings Manually
IP Address
|
Subnet Mask |
Address Range |
10.0.0.0 |
255.0.0.0 |
10.0.0.1 - 10.255.255.254 |
172.16.0.0 |
255.240.0.0 |
172.16.0.1 - 172.31.255.254 |
192.168.0.0 |
255.255.255.0 |
192.168.0.1 - 192.168.255.254 |
Gateway: 192.168.0.1
DNS: 192.168.0.1
Set IP address as 192.168.0.2 (192.168.0.3, 192.168.0.4, ... for each individual machinesrespectively).
Set Network Mask: 255.255.255.0
Set Host Name to any name, but different from others
Disable WINS resolution
Leave Domin Name empty
to set these parameters on each PC, go to the Network Control Panel, from WIN95/98 use Settings and Control Panel:
and select Network:
then select TCP/IP for the network interface card for your local network. If you are using a cable modem or DSL connection, do not edit the properties for the network interface card used for the Internet connection. Then click on the TCP/IP Properties button. An example of the Network Control Panel is shown below.
From the TCP/IP Properties screen, verify that "Specify an IP address" is selected and enter the IP Address (i.e. 192.168.0.1) and (i.e. 192.168.0.2) etc and Subnet Mask (i.e. 255.255.255.0) as shown below. Then set the GATEWAY and DNS settings to be the IP address of the server computer (i.e.192.168.0.1).
Then select the "OK" button to close this dialog box, then select "OK" again from the Network Control Panel to close and save your settings. Make sure that the subnet mask for each computer is the same and that the IP address for each computer is in the same range but each address is unique. See the table above as reference.
Your computer should then prompt you to restart for these settings to take effect. Your computer must be restarted for the changes to work.
Verifying Installation
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Check TCP/IP Between Computers
Reply from 192.168.0.1: bytes=32 time=1ms TTL=128
Reply from 192.168.0.1: bytes=32 time<10msTTL=128
Reply from 192.168.0.1: bytes=32 time<10ms TTL=128
Open a DOS box from the Server. Type ping 192.168.0.2. You should get a response from it as well. If not, your TCP/IP network is not working. You should check cable, connectors, network card driver, and whether or not you can share files between the computers by using other protocols such as NetBEUI and IPX. If you can share files or printers between the Server and Client computer, it at least proves that the cable and network cards are functioning.
Our most frequently seen problems include: loose connectors, using wrong connectors on hubs (uplink), and corrupted networking software files (network card drivers or TCP/IP).
The following items may fix problem(s):
Check the cable, connector, connection
Remove TCP/IP,
Remove the network cards driver(s) and re-install
For NT, re-install any service packs being used
For Windows 95/98, check for any system updates
Starting The Unreal Server!
That's it you are all set up, the Server communicates with it's clients in TCP/IP.
Let's get to the Unreal stuff already!!!
Non-Dedicated (Multiplayer) Server.
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