Sniper's Paradise!


Run A Server
Havok
Taken from the pages of {hlk}.
http://www.hlkclan.net/

Routers and Firewalls

Setup

Max Player Limit

For the Maximum player limit use the following chart as a guide.>

Connection
Max Players:
56k Modem 2 for Death/Team, 3 for Coop
ISDN 128k 5 for Death/Team, 6 for Coop
DSL (check your speed, see above) 300k 6 for Death/Team, 8 for Coop
Cable (again check your speed) 8 or less for Death/Team, 12 or less for Coop
T1 12 or less for Death/Team, 16 or less for Coop

Public Server Information

0
No Region Specified (default, use any)
1
Southeast US
2
Western US
3
Midwest US
4
Northwest US, West Canada
5
Northeast US, East Canada
6
United Kingdom
7
Continental Europe
8
Central Asia, Middle East
9
Southeast Asia, Pacific
10
Africa
11
Australia, NZ, Pacific
12
Central, South America

TCP/IP Settings

Adjust your TCP/IP settings in Advanced Options, Networking, TCP/IP Network Play:

1. Find your average bandwidth; use your upload speed as the limiting factor.  Find your Speed here.

2. For your max tick rate use the following chart as a guide.  The higher you set the Max Tick rate, the better connection possible, but higher settings also use up more bandwidth.  I generally use a Max Tick of 12 (lowest ping possible is a 89), with a Max Client rate of 5500.  But set according to the bandwidth you have available and the number of players you will have.   The rule of thumb is to divide the upload speed by the number of players you wish to have.  E.g.  256k upload = about 32000 bps / 6 players = 5300 MaxClientRate.  If you assign more bandwidth per player than you have available you will experience the creeping lag, and probably disconnect most of the players.

MAX TICKS
Lowest Ping and Connection Speed Needed (download/upload)
Max Ticks 5
199 (connection needed is 45k/45k)
Max Ticks 10
99 (connection needed is 90k/90k)
Max Ticks 15
66 (connection needed is 135k/135k)
Max Ticks 20
49 (connection needed is 180k/180k)
Max Ticks 25
39 (connection needed is 225k/225k)
Max Ticks 30
32 (connection needed is 270k/270k)

3. Also many people have reported that changing the Max Client rate (not to be confused with Max Client Tick Rate) to 5500 has resulted in smoother game play. To figure out the correct Max Client rate click here

4. I wouldn't mess with anything other than Max Client Tick Rate, and Max Client Rate.  (Note on 226 server Max Client Tick Rate is called NetServerMaxTickRate).

Well hopefully this has gotten your server up and running somewhat smoothly!  Good luck and have fun!



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