Sniper's Paradise!
Calculating the MaxClientRate
The most important setting to avoid lag and packet loss in your server is called MaxClientRate. It is essential that this setting is configured correctly. If it is too low, there might not be enough bandwidth to send all events on the server to the client. (Resulting in invisible rockets, monsters and so on) When it is set too high, the server will try to send more data than the connection allows, which will result in packet loss and huge lag for all players. A too low setting is still better than too high! The correct value is dependent on your servers upload speed and the number of players + spectators. To calculate the correct value, use this calculator.
Netspeed Calculator (requires JavaScript to be enabled):
Unreal Server Port Usage
People setting up Unreal servers behind firewalls and routers have been asking for a summary of the TCP/IP ports Unreal uses. Here goes:
- UDP 7775 and 7776 are used only for LAN games. You don't need to route them through a firewall.
- UDP 7777 is for gameplay.
- UDP 7778 is for server querying.
- UDP 7779+ are allocated dynamically for each helper UDPLink objects, including UDPServerUplink objects.
- UDP 27900 is for server querying, if you enable the master server uplink. Some master servers use other ports, like 27500.
If you are running Unreal as a server behind a Cable/DSL Router you need to go to the port forwarding menu on your router and forward Unreal's ports to the internal IP that your server has.
Consult the manual and support page of your router / firewall vendor for instructions.
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