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UEngine preprocessor commandlet
Name: UEngine Preprocessor Commandlet
Version: 0.5.262
Type: UCC Commandlet
Game: Unreal Tournament
Install: Extract everything to your UT folder.
Description: It's ucc commandlet which parses .uc files in search of preprocessor directives and macros.
UEngine Preprocessor Commandlet Download
Usage: Complete readme at WIKI.
Screen shot:
ChangeLog:
- v 0.5.262
- Added new advanced macros to define in new section of project file
- v 0.4.194
- Added new `remove.start and `remove.end directives to remove larger parts of code
- Namespaces are now usable in `include and `require directives
- v 0.4.194
- Added new global namespace
- v 0.3.185
- Added new __NUMERATE_CPP__ macro
- Added new commadline option -force
- Added new project option bForce
- Various updates and fixes
- v 0.3.168
- Fixed bug in GetVariable function. Variable search is aborted if name is NULL.
- v 0.3.150
- added option to delete log calls out of UScript source
- v 0.3.144
- added bIniVersion to commandline and project file (changes the way macro __UENGINEVERSION__ works)
- v 0.2.123
- new directive `else if
- v 0.2.106
- new directive `namespace
- new macro __UENGINEVERSION__
- new macro __SELF__
- macros can be used in conditional statements
- v 0.2.56
- new directive `import used to create #exec directive for large number of textures/sounds
- v 0.1.5
- added new option bIsPackage
- v 0.1.4
- fixed bug with inline `write directive
- v 0.1.1
- initial release
Complete source code is included in the archive. All comments and suggestions are most welcome.
Future updates will be to add more operators to conditional statements (||, &&, !), ability to turn on/off debugging/code cleaning only for certain file and that's pretty much it.
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