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UE Viewer

Unreal Engine Resource Viewer also known as Umodel or Unreal Model Viewer is program for viewing and extracting resources from various games made with Unreal Engine.

Feature Highlights

 

System Requirements

Restrictions

 

Downloads

Win32 version
Linux version

Installation

a) Extract downloaded archive contents to the directory, where game is installed (e.g. C:\Games\UT3). In this case, to display contents of package CookedPC/.../CH_AnimHuman.upk you may use simple command line "umodel.exe CH_AnimHuman"

b) Extract downloaded archive to any directory. In this case you should specify path to the game files. Example: "umodel.exe -path=C:/Games/UT3 CH_AnimHuman"

Command Line

ATTENTION! This site has a few tutorial videos and FAQ. It would be useful (especially for beginners) to watch them before starting to use umodel. The links are available at the top of this page.

Command line format:

umodel [options] package-name [object-name]

Major options:

viewer options
-meshes exclude non-mesh objects from browsing in viewer mode
  
exporter options
-export start umodel in exporter mode
-out=path set directory for exported files
-dds export DXT textures in DDS format
-uncook UE3: umodel would export files to the directories corresponding to their package names where objects were placed by designer before cooking
-groups do not use object type (SkeletalMesh, Texture2D etc) for export directory name but use object's group name instead
-sounds allow sound export
-3rdpartyallow ScaleForm and FaceFX export
  
common options
-path=path set path to the game files; you should enclose path into double quotes when it has spaces inside
-noanim/-nomesh/-nostat/-notex disable loading of animation/SkeletalMesh/StaticMesh/textures (could be necessary because of umodel incompatibility with particular game)
-game=game  tells to umodel that opening file belongs to the particular game; it could be required when umodel is not able to detect game by itself; to get list of available  game tags launch umodel with -taglist option
-pkg=package  load additional package (you may specify any number of -pkg=... options) 
-ios/-ps3  tells to umodel that you are opening file which was cooked for iOS or PS3 platform (all other platforms are detected automatically)

For full option list launch umodel without arguments.

All options are order-independent. Package name is a full or short name of package. Using short name usually requires -path=... option. Check examples below for explaination.

Command line examples: 

umodel -path=c:/games/ut2004 HumanMaleA
    display all packaged objects from HumanMaleA

umodel -path=c:/games/ut2004 -meshes HumanMaleA
    display all meshes from HumanMaleA  

umodel -path=c:/games/ut2004 HumanMaleA MercMaleD
    display mesh MercMaleD from package HumanMaleA

umodel -path=c:/games/ut2004 -export HumanMaleA MercMaleD
    export SkeletalMesh MercMaleD from HumanMaleA package

umodel -path=c:/games/ut2004 -export -all HumanMaleA MercMaleD
    export SkeletalMesh MercMaleD and all used resources (animation, textures etc)

umodel -path=c:/games/ut2004 -export HumanMaleA BipedMaleA
    export animations (MeshAnimation) BipedMaleA from HumanMaleA package

umodel -path=c:/games/ut2004 -export HumanMaleA
    export all supported objects from HumanMaleA package

umodel -path=c:/games/ut2004 -list HumanMaleA
    list contents of HumanMaleA package (object and class names)

umodel -list c:/games/unreal/music/QueenSong.umx
    list contents of QueenSong.umx package from Unreal1. Here is package name specified with full file path.

 

User Interface

Program controlled mostly with keyboard. To get key assignment help, press <H> (help) key. Main keys:

ESC exit from program
H get keyhelp information
PgUp, PgDown switching between loaded objects
[, ] switch between mesh animations
<, > rewind animation time backward/forward
Space, X start animation playback (single and looped)
Ctrl+A switch between different animation sets (required for viewing UE3 animations)
Ctrl+T tag/untag mesh for multipart mesh rendering
F focus camera on mesh
Ctrl+X export current displaying object
Ctrl+S/Alt+S take a screenshot; when Alt+S is used backgound will be made transparent
Ctrl+Qtoggle displaying of texts and coordinate system axis

You can rotate camera holding left mouse button, zoom with right mouse button, or pan camera (move alongside screen plane) with middle mouse button.



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