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Unreal Level-Of-Detail Screenshots

These screenshots show an Unreal Tournament player model with an original face count of 600+ polygons (not including the weapon mesh) as its vertex count gets reduced automatically, fixed at 100%, 75%, 50% and 25%, using MLMODE 0 and MLFIX 1.0, MLFIX 0.75, etc.
Normally, these deformations are not visible like this, but continue to fall in the few-pixel-size range as the distance to the player increases.

100 % of the original vertex count. 75 % of the original vertex count.


50 % of the original vertex count. 25 % of the original vertex count. It's Seinfeld ! We also have skins which magically reduce to George, Kramer and Elaine.