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Skeletal animation is a technique in computer animation in which a character is represented in two parts: a surface representation used to draw the character (called skin or mesh) and a hierarchical set of interconnected bones (called the skeleton or rig) used to animate (pose and keyframe) the mesh.
Note: Only works in 227 and Unreal Tournament
Extended Skeletal Animation Support
Features:
* returns bone details (position, orientation, etc)
* returns whenever bone exists or not
* returns number of bones
* returns bone name by index
* implements AttachToBone function
download: RSkeletalMeshEx.zip
ReadMe @ wiki: http://wiki.beyondunreal.com/UE1:RSkeletalMeshEx
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