Sniper's Paradise!
Exporting Classes
There are several ways to export classes. This tutorial will explore some of the most common methods.
Unreal Editor Export
You can export classes through the editor. To do this you must first open the .u file in the Classesr browser. Then select Export All Scripts from the Classes browser menu. This will also export all of the packages in your Unreal.ini file that are listed in the EditPackages section, under the [Editor.EditorEngine] heading and any packages they rely on.
UT Package Tool
UTPT can also be used to view and decompile code. Simply open the desired .u file in UTPT. Right click the class in the class list and click Decompile. The decompiled class should appear on the right hand side. Simply click the Save button at the top to save the .uc file.
WOTgreal Package Tool
The WOTgreal Package Tool can be used to view and extract resources, including .uc files from packages. Open the desired package in WOTgreal. Make sure “Classes” button is selected to view any classes that might be in the package. Select all of the .uc files you wish to export/decompile. Then click the Export To .uc button or the Decompile To .uc file button. By default the Export Path should be the Unreal base directory. The .uc files should be saved to a folder of the same name as the package. If the folder doesn’t exist it will be created.
Note – Don’t accidentally recompile stock code or someone else’s work as it will cause a version mismatch error when you try to play the game or join servers.
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