Tutorials
Why develop an IM? First, with Cosmic Unreal it increases your mutator's game possibilities tremendously. Second, it's no more difficult to program than a mutator and some parts (HUD mutations and configuration windows) are even easier to code. Third future enhancements to IMs (ex. support for Relics, DarkMagic spells, online configuration etc) will always be completely compatible, automatically improving the capabilities of your mutators. Finally, they also work as plain regular mutators! So why not develop an IM?
"IM? What's IM?": You can now find out all the basic information about Individual Mutator. This includes such important information such as How Cosmic Works, How to Program your own IM, and other Advanced IM topics. This is for Cosmic V200, but will also apply to Cosmic V300. Any IM written for Cosmic will always be supported in this and future version.
Cosmic V300 specific documents coming soon.
Tools and Utilities
You need to install the Cosmic Unreal mutator for this package to work.
Watch bot state changes, spawn a FatRing effect, change a players physics, easily locate PathNode23 etc etc.
This is a great tool if you develop mods for UT. This tool replaces the ordinary console of UT with a special debug version. View the screenshot for a better understanding of what it does. From the debug window you can spawn new actors, list all/visible/filtered objects in the level, display hidden objects, highlight object location, and get, set, and watch any objects properties. Read the included HTML file to install the application.
Message Board
The Message board is up! Have a problem or question about developing Individual Mutators? Post it here.
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