Last Revised 8/25/00
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Table Of Contents:
1) Known Issues - PLEASE READ
2) Multiplayer Game Types
3) Where to find Additional Unreal Documentation
4) Game Credits
Known Issues - PLEASE READ
Direct 3D Support. Unreal Gold supports most 3D cards through Direct 3D. Performance using Direct 3D varies greatly depending on the video card you are using. Some video cards may cause graphical glitches to appear on screen when running in direct 3D mode. Visit the Unreal technology page for more detailed information on Direct 3D issues.
- For the best performance, be sure you have downloaded the latest drivers for your 3D card.
- The Matrox G200 and the ATI Rage and Rage Pro Chipsets are not supported.
Problems with the Editor. When trying to start the Unreal Editor, I got an error message stating "Unexpected Error" or "Wrong version of runtime DLL"
The Unreal Editor requires Visual Basic 5 Runtime DLL's to
run. If you do not have the correct version of these files installed on your system, you
can download updated DLL files from our FTP server at:
ftp://ftp.infogrames.net/patches/unreal/vbrun60.exe
After downloading, double click on the vbrun60.exe file and click on Unzip.
When done unzipping, click on Close. Now open the 'Unreal Patch' folder on your Win95 Desktop and run the setup.exe file to run the patch install.
Once the updated is installed, you can delete the 'Unreal
Patch' folder from your Desktop
Sharing levels/maps between Unreal Gold and Unreal
Tournament. The Unreal Gold maps were designed for the original Unreal game, and have
not been modified for use with Unreal Tournament. While some of the original maps will
work with Unreal Tournament, others may cause your game to crash. Also, dont try to
run Unreal Tournament maps using Unreal Gold.
Co-op play. Co-op play in the Unreal Mission pack is
not supported. Individual levels can be played Co-op, but it is not possible to play
through the entire game in Co-op mode.
Multiplayer
game types
There were several new Multiplayer game types added to the
Mission Pack after the manual went to press. Below are descriptions for each of the new
Multiplayer game modes. We think you will like them!
* Cloak Match *
Cloak Match is like a game of Tag. One player is Cloaked
(they are "it") and the other players must try to find and kill the cloaked
player. When cloaked a player is very hard to see, can jump higher and has better air
control. The more you move when cloaked the more visible you are to the other players.
When one player manages to kill the cloaked player they become "it" and are then
cloaked. Points in cloak match are awarded differently than a normal Deathmatch game.
Scoring for Cloak Match:
+4 frags/points for a regular player killing the cloaked player.
+2 frags/points for a cloaked player killing a regular player.
+1 frag/point (as usual) for a normal player killing a normal player.
* Marine Match *
Marine match uses the same rules as a normal Unreal Bot
match, except now you are fighting against a group of Marines instead of Unreal Bots. The
Marines will fight as a team against any human players.
* Gravity Match *
Gravity Match uses the same rules as a regular DeathMatch
game, but with reduced gravity. (This may allow players to get to previously un-seen areas
of the multiplayer maps.)
* Terran Weapon Match *
A Terran Weapon Match uses the same rules as normal Death
Match, but replaces all the weapons in the map with the new weapons featured in the Return
to Na Pali Mission Pack. (CAR, Grenade Launcher and Rocket Launcher)
Where to find Additional Unreal Documentation
For extensive trouble-shooting information, please see the
file readme224.htm in the \Unrealgold\Help directory on your hard drive.
For advanced Unreal technology information please visit the
Unreal technology web page at http://unreal.epicgames.com.
Technical
Up-to-the-minute tech support information is available from
the Infogrames software support web site at http://www.ina-support.com
24-hours a day 7-days a week.
Please see the manual accompanying the retail version of
the game for further instructions on obtaining technical support, including International
technical.
Credits
Unreal Gold Credits
- Mark Poesch
- Craig Lafferty
- Duane Beck
- Matthias Worch
- Grant Roberts
Return to Na Pali credits
An Epic/Legend Entertainment Production
Published by Infogrames
Producer:
Mike Verdu
Technical Advisor:
Mark Poesch
Level Designers:
David Kelvin
Matthias Worch
Additional Level Design:
Mick Beard
Warren Marshall
Programmers:
Duane Beck
Jess Crable
Additional Programming:
Joe Wilcox, Creative Carnage
Models and Animation:
Heuristic Park Graphic Production Studios:
Chris Appel
Paul Neuhaus
Blanca Anson
Suzanne Snelling
Joon Choi
Nathan Cheever
Chris "Xyle" Roberts
Robert Wisnewski
Art:
Joel Walden
Music:
Alexander Brandon
Sound Effects:
Alexander Brandon
Eric Heberling
Tommy Tallarico Studios
Sound Engineers:
Andy Frasier
David Kelvin
Associate Producer and Tester:
Craig Lafferty
Candy and Paychecks:
Rosie Freeman
Localization Managers
Mark R. Carter
Neil McKenna
Localisation Co-Ordinator Europe
Alex Bush
Localisation Technicians
Scott Donaldson
Randy Jones
Andrew Azorbo
John Moorcroft
David Sanchez
Alexander Stoikou
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