Sniper's Paradise!


DROOGIE'S UNREAL FAQ

Unofficial Unreal FAQ
Version 1.4 (6th Jan 2000)
Author: Droogie

Table of Contents

[1] Introduction
[1.1] About
[1.2] Contact
[1.3] Credits
[1.4] Copyright

[2] Unreal Unofficial FAQ
[2.1] Story
[2.2] Unreal/Unreal Differences
[2.3] Game Modes
[2.4] Game Types
[2.5] Control Setup
[2.6] Player Setup
[2.7] Game Preferences
[2.8] Practice Mode Settings
[2.9] Multiplayer Gaming
[2.9.1] Hosting a Game
[2.9.2] Hosting Options
[2.9.3] Joining an Existing Game
[2.10] Movement
[2.11] Jumping
[2.12] Strafing
[2.13] Circle Strafing

[3] Weaponry
[3.1] Impact Hammer
[3.2] Chainsaw
[3.3] Enforcer(s)
[3.4] Pulse Gun
[3.5] ASMD Shock Rifle
[3.6] Rocket Launcher
[3.7] Flak Cannon
[3.8] GES BioRifle
[3.9] Ripper
[3.10] Sniper Rifle
[3.11] Minigun
[3.12] Redeemer

[4] Items
[4.1] Translocator
[4.2] Body Armor
[4.3] Thigh Pads
[4.4] Shieldbelt
[4.5] Health Vile
[4.6] Health Pack
[4.7] Big Keg 'O Health
[4.8] Scuba Gear
[4.9] Damage Amplifier
[4.10] Invisibility
[4.11] Antigrav Boots

[5] Bots
[5.1] What are "bots"?
[5.2] Configuring Bots
[5.3] Tips for Beating Bots
[5.4] Order Your Bots

[6] Unreal World
[6.1] Environments
[6.1.1] Lava
[6.1.2] Toxic Waste
[6.1.3] Water
[6.1.4] Heights
[6.1.5] Teleporters
[6.1.6] Doors, Levers and Buttons
[6.1.7] Lifts
[6.1.8] Air Currents
[6.1.9] Traps
[6.1.10] Turrets
[6.1.11] Low Gravity Areas
[6.2] Communication
[6.2.1] General Communication Tips
[6.2.2] Communication Rules

[7] Deathmatch
[7.1] Rules
[7.2] Teamplay Deathmatch
[7.2.1] Rules
[7.3] Last Man Standing
[7.3.1] Rules
[7.4] Basic Strategies
[7.5] Advanced Strategies

[8] Domination
[8.1] Rules
[8.2] Basic Strategies
[8.3] Advanced Strategies
[9] Capture the Flag
[9.1] Rules
[9.2] Basic Strategies
[9.3] Advanced Strategies

[10] Assault
[10.1] Rules
[10.2] Basic Strategies
[10.3] Advanced Strategies

[11] Special Moves
[11.1] Hammer Jump

[12] Gaming Glossary

[13] Console Commands

[14] Cheat Codes

[15] Minimum Requirements

[16] Recommended Requirements

[17] History

[18] Other FAQ's

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

===---===---===---
[1] Introduction
===---===---===---

[1.1] About
===---===---
Thank you for reading my Unreal FAQ, the first person action game from Epic Games and GT Interactive Software. This FAQ is unofficial, meaning it is in no way supported by Epic Games or GT Interactive Software. Any feedback would be appreciated, so send me some at james666@home.com Request a game and I will try hard to get a FAQ for it. Don't forget to check out my website at http://faqs.webprovider.com for the latest update to this and other FAQ's.

[1.2] Contact
===---===---===
Feel free to contact me at james666@home.com with any information you want. When e-mailing me, don't ask for the following:- illegal things for Unreal (cracks, warez, etc.) - any Unreal info. Everything I know is in this FAQ and will be in upcoming versions.

[1.3] Credits
===---===---===
First off, I want to thank Epic Games for creating a marvelous game, and GT Interactive Software for publishing it.

I'd like to thank all other FAQ writers, because this is where I got the Table of Contents and layout from.

Finally, all my friends who have helped me doing by providing information and proofreading this for me.

[1.4] Copyright
===---===---===
Unreal Copyright 1999 Epic Games Inc. All Rights Reserved. GT is a trademark and the GT logo is a registered trademark of GT Interactive Software Corp. Unreal and the Unreal logo are trademarks of Epic Games Inc. All other trademarks are the properties of their respective owners.

This FAQ is copyright 1999 Droogie. It may not be distributed in any form without author's permission. This FAQ may only be found at GameFAQ's (http://www.gamefaqs.com), Video Game Strategies (http://vgstrategies.about.com), Cheat Code Central (http://www.cheatcc.com), Gaming Addiction (http://www.games.prohosting.com) and The Cheat Empire (http://home.planetinternet.be/~twuyts/)

Other users may post it after obtaining my permission, and if you post it, it's your job to get the updated versions. If you can't bother getting the updates, don't post it at all.

===---===---===---===---===---===---
[2] Unreal Unofficial FAQ
===---===---===---===---===---===---

[2.1] Story
===---===--
You are a fighter in the no holds barred tournament that the government has created to control violence and population. The tournament takes place throughout a wide variety of arenas. You are now competing to earn the title of the Unreal Grand Master. You must face numerous, tough opponents to work your way up to fight the current master Xan. A robot, a cyborg or a good, old fashioned human, no one knows for sure, except he is a strong and fast competitor.

[2.2] Unreal/Unreal Differences
===---===---===---===---===---===---===---
Many of the Unreal weapons are back, with new looks and effects. Unreal focuses mostly on multiplayer, whereas Unreal had an incredible single player experience. The maps in Unreal Tournament are usually smaller then those in Unreal. There are more models, skins and faces to choose from in Unreal Tournament then in Unreal.

[2.3] Game Modes
===---===---===---< br> There are three game modes in Unreal Tournament: Singleplayer Tournament, Practice and Multiplayer. Singleplayer takes you through Deathmatch, Domination, Capture the Flag and Assault, working your way up to Unreal Tournament Grand Master by defeating the current champion Xan.

Practice mode is basically the same as multiplayer, except you fight "bots" instead of human opponents. You have complete control over all the aspects of a practice mode game.

Multiplayer is the bread and butter of Unreal Tournament. Here is where you see if you've got what it takes. You'll fight human opponents and will probably get your butt whipped a few times.

[2.4] Game Types
===---===---===---
There are six game types in Unreal Tournament: Deathmatch: The classic style deathmatch, it's every man for himself, a shoot everything that moves game.
Team Deathmatch: Same as deathmatch above, except there are two to four teams made up of a number of players, trying to outkill the other teams.

Last Man Standing: A variation on deathmatch, every one starts with a certain amount of lives, and once they are gone, you are out until the next match.

Domination: Two to four teams are split up on a map that holds "control points". To secure a control point, a member from one team must run over it. You get 1 point every four seconds you own a control point.

Capture the Flag: The good 'ol game. Two teams fight against each other, trying to bring the others flag back to theirs to score their team a point.

Assault: An interesting game, people are split into two teams, the Attackers and Defenders. The Attackers must complete certain objectives while the Defenders have to stop them. Then the roles get reverses, and the Attackers become defenders.

[2.5] Control Setup
===---===---===---===
The proper control set up can mean the difference between life and death. Having what you need easily accessible will assure that you< become a better player. The control setup differs from player to player. Here is mine:

Move Forward W
Move Backwards S
Strafe Left A
Strafe Right D
Primary Fire Mouse Button 1
Secondary Fire Mouse Button 2
Jump Mouse Button 3
Use Item Q
Next Weapon Mouse Wheel Up
Previous Weapon Mouse Wheel Down
Next Item Small Thumb Button
Translocator Large Thumb Button
**This setup is made with the IntelliEye Explorer mouse.

I enable mouselook (under the Preferences menu), so this way I can control where my character looks, and my movement keys are grouped by my left hand. This makes it a very comfortable setup.

[2.6] Player Setup
===---===---===---
The Player Setup menu will let you customize your online persona. To access this menu, go to Options, then select Player Setup. You can altar many different features. These are explained below:

Name: Your character's name. Team: What team you want to join when you connect to a game (this can be overridden by the server settings. Class: It doesn't matter what class you choose; they each have the same abilities. It all depends on what you like best. Skins: You can also choose your skin. Like the Class, they're all the same and depend entirely on what you like. Face: Choose a face. Voice: Choose the voice you want to hear when you die, and when you taunt people.

There is also a hidden model and voice, Xan. To unlock it, you need to complete the Single Player Tournament and defeating Xan. Once he's dead, you can select his voice and model. There is also a way to unlock him without having to beat the game; check Section [12 Cheat Codes] to find out how.
[2.7] Game Preferences
===---===---===---===---
To access the Preferences menu, go to Options and select Preferences. There are seven tabs under this menu:

Video: Set you screen resolution, color depth, texture and skin detail, brightness and GUI attributes.

Audio: Set your message preferences, sound quality and the music/sound volume.

Game: Set your weapon hand (left or right), view bob, game speed, dodging attributes, weapon flash and gore level.

Controls: Customize your controls.

Input: Configure preferences for your joystick, configure your mouse characteristics, autoaim and lookspring.

HUD: Configure your Heads Up Display (HUD) settings.

Network: Set your connection speed and stat logging.

[2.8] Practice Mode Settings
===---===---===---===---===---
Match Type: This tab allows you to change the following settings:

Deathmatch: Deathmatch with rules Team Game: Deathmatch with teams Assault: Team game with Attackers and Defenders Domination: Two teams who compete to control the control points Capture the Flag: Team game where each team tries to capture the others flag. Last Man Standing: Deathmatch where you have to try even harder to stay alive as you have limited lives.

Click the "Mutators" button to go to a box where you can activate special game functions. Each has it's own description when you click on it.

Under the "Game Rules" tab, you can change the following:

Score Limit: Sets the maximum score that will end when one person/team reaches it.

Time Limit: Sets the number of minutes before the match switches if the Score Limit hasn't been reached.

Max. Connections: Sets the maximum amount of people you want to have connected to your server. This option is only available if your hosting a multiplayer game.

Weapons Stay: If you check this, weapons will stay after someone picks one up.

Tournament: Set whether players have to confirm their readiness before the match will start.

Under the "Game Settings" tab, you can change the following:

Game Style: Choose from three different choices: Normal (like the original Unreal), Hardcore (default, with more damage) and Turbo (fast movement).

Death Messages: Choose between "Classic" or weapon-based death messages.

Game Speed: Turn up or slow down the game speed.

Air Control: Configure how much control you have when you're airborne.

Translocator: Choose whether or not players can use the Translocator

Under the "Bot Settings" tab, you can change the following:

Skill: Choose the skill level of the bots'

Number: Choose how many bots you want in the game. The max is 32.

Configure: Customize the different bots' name and appearances.

Auto Adjust Skill: If this is checked, the bots' will adjust to how well you are playing. If you are seriously killing them, they will get back. If they are seriously killing you, they'll get easier.

Random Order: If this is checked, Unreal will automatically choose different bots' from the list.

[2.9] Multiplayer Gaming
===---===---===---===---
This is what you've come for. The main thing behind Unreal Tournament.
Below you'll find the information you need to connect to a game, or to host a game of your own.

[2.9.1] Hosting a Game
===---===---===---===---
To host a game, click on Multiplayer, then select Start New Internet Game.

[2.9.2] Hosting Options
===---===---===---===---
All the options are the same with the exception of a few:

Force Team Balance: If the teams become uneven, the server will change players around to even them up.

Force Respawn: After someone dies, you can force them to respawn instead of allowing them to do so themselves.

There is also a new "Server" tab, where you can altar the following:

Server Name: The name you want other people to see when connecting to your server.

Admin Name: Your name here. Leave blank if you want.

Admin E-Mail: Your e-mail address here. Leave blank if you want.

MOTD Line 1: The first line of the Message of the Day. Leave blank if you want.

MOTD Line 2: The second line of the Message of the Day. Leave blank if you want.

MOTD Line 3: The third line of the Message of the Day. Leave blank if you want.

MOTD Line 4: The fourth line of the Message of the Day. Leave blank if you want.

Advertise Server: Allow your server to be shown when people refresh their list.

ngWorldStats Logging: Enable the statistical logging.

Optimize for LAN: If you want your server to be made especially for people who have a LAN, then check this box.

Game Password: Setting a password will only allow people who know the password to enter your server.

Admin Password: Set the Administrator password, so when a person who knows the password joins the game, they will have access to the Administrator options, such as kick and ban.

WWW Remote Admin: Check this box if you want to be able to connect to your server with administrative features through TelNet or something similar.

WWW Username: Select a Username that you will enter in TelNet or something similar when connecting to your server.

WWW Password: Select a Password that you will enter in TelNet or something similar when connecting to your server.

Webserver Port #: Leave this set to the default setting of 80.

Click "Start" to begin the game. If you want to start the server, but not play in the game yourself, choose "Dedicated". This will quit Unreal and launch the server.

[2.9.3] Joining an Existing Game
===---===---===---===---===---===
To join a game, click Multiplayer and select Find Internet Game. This will launch the Unreal game browser. From here, you can choose a different tab to choose a different type of game. The different tabs are:

News: This is where important information will come up when needed. Unreal Servers: This will display a list of all the UT servers running. LAN Servers: This tab will display LAN only servers. Populated Servers: This tab will only display those games that have players in them, and all empty ones will not be shown.

There are also game specific tabs which will display only servers running that game.

[2.10] Movement
===---===---===
When playing, keep moving. Don't stop for anything. A still target is an easy, not to mention stupid, target. Moving around will give the enemy a much harder chance of hitting you.

If an enemy is chasing you, never run away with your back toward him. Fight him, even if it means your life. You'll hurt him if you attack, but if you run directly away from him, he'll get you and he'll have perfect health. If you must run from him, turn around and run backwards, so you can take shots at him while your running.

[2.11] Jumping
===---===---===
Jump all the time. If your moving and jumping from side to side, your
enemies will have a tough time targeting you. Jumping forward and backward is much better then standing and jumping straight up. But what are you doing standing still, anyway?

[2.12] Strafing
===---===---===
Learn to strafe, and you'll soon be a great player. Strafing around corners is a lot better then turning around, because if there is danger right behind a corner, you will be able to easily target the danger instead of having to turn and line yourself up, which can give the enemy the time he needs to kill you.

[2.13] Circle Strafing
===---===---===---===---
This can be a hard technique to learn, but it will pay dividends in the end. What circle strafing is, you are strafing around in a circle, with your crosshairs on the target at the whole time. So basically your traveling in a complete circle, but your not losing track of the target.

[3] Weaponry
===---===---
The weapons of Unreal are many and original. Each weapon has two modes for fire.

[3.1] Impact Hammer
===---===---===---===
This weapon requires no ammunition to fire, but it should only be used as a last resort weapon. You have to be right next to your target in order to hit them.

PRIMARY ATTACK: Charged long enough, this will kill with one shot.
SECONDARY ATTACK: This is less powerful, but it has the advantage of splash damage.

[3.2] Chainsaw
===---===---===
This weapon requires no ammunition to fire, but is also a last resort, as like the Impact Hammer, because you have to be right next to your opponent.

PRIMARY ATTACK: Somewhat damaging attack.
SECONDARY ATTACK: A move that will attack in a decapitating motion. Connecting with a headshot will immediately kill your opponent.

[3.3] Enforcer(s)
===---===---===---
The Enforcer is your basic handgun. You can pick up another Enforcer and carry two at a time, being twice as deadly.

PRIMARY ATTACK: Fires bullets and is pretty accurate.
SECONDARY ATTACK: Fires bullets more faster, but isn't as accurate.

[3.4] Pulse Gun
===---===---===
This gun has multiple barrels that spin and fire bolts of raw energy. Holding down the fire button to release a continuous stream of energy.

PRIMARY ATTACK: Shoots out energy pulses rapidly.
SECONDARY ATTACK: Fires a constant stream of energy.

[3.5] ASMD Shock Rifle
===---===---===---===---
This gun fires an instantaneous bolt of energy that is impossible to dodge.

PRIMARY ATTACK: Bolt of energy that fires instaneously.
SECONDARY ATTACK: Fires a slower, bigger bolt that has splash damage. SPECIAL ATTACK: Fire the SECONDARY attack, then fire the PRIMARY attack. This causes more damage.

[3.6] Rocket Launcher
===---===---===---===
This is one of the most powerful rockets in the game. If the fire button is held down, it can load up to six rockets or grenades, depending on the fire mode.

PRIMARY ATTACK: Fires rockets, up to six.
SECONDARY ATTACK: Fires grenades that bounce, up to six.
THIRD ATTACK: Queue rockets with the PRIMARY fire, and just before you launch them, hold down the SECONDARY fire, and the rockets will come out in a tight group, rather than a spread.*

* Thanks to MJ_MASTER for the Third Attack.

[3.7] Flak Cannon
===---===---===---
A great long range weapon and an even better short range weapon, the Flak Cannon sprays hot shrapnel at it's target.

PRIMARY ATTACK: Scatter shot of shrapnel.
SECONDARY ATTACK: Explosive ball that will kill with one shot if the
target is not wearing armor.

[3.8] GES BioRifle
===---===---===---
This weapon fires globs of radioactive waste that is very damaging, and sticks to every surface for a few seconds after leaving the gun.

PRIMARY ATTACK: Fires globs of radioactive waste.
SECONDARY ATTACK: Hold down the fire button to release a huge blob of radioactive waste.

[3.9] Ripper
===---===---
The Ripper fires spinning disks at a fast speed that can take off the head of an enemy if aimed properly.

PRIMARY ATTACK: Disks that bounce around before finally exploding.
SECONDARY ATTACK: An explosive disk that explodes on contact of anything.

[3.10] Sniper Rifle
===---===---===---===
This is the "one shot, one kill" weapon. It can be used effectively at any range, and will kill instantly with a head shot.

PRIMARY ATTACK: Fires an instantaneous bullet.
SECONDARY ATTACK: Adjusts the zoom view.

[3.11] Minigun
===---===---===
This gun will make mincemeat out of any target in a short amount of time.

PRIMARY ATTACK: Rapid fire spray of bullets.
SECONDARY ATTACK: Even faster firing rate, with less accuracy.

[3.12] Redeemer
===---===---===
This is the ultimate weapon. The Redeemer is a portable nuclear missile that packs the ultimate punch. You can either fire at a target and let the missile run it's course, or you can use the missile camera and guide the missile yourself.

PRIMARY ATTACK: Fire a nuclear warhead.
SECONDARY ATTACK: Fire and guide a nuclear warhead.

===---===---
[4] Items
===---===---

[4.1] Translocator
===---===---===---
This item will drop a beacon that you can leave for any amount of time. When you use the secondary fire, you will teleport to that location. If an enemy destroys it and you teleport to it, you will be killed, giving the enemy who destroyed it a point.

[4.2] Body Armor
===---===---===---
Grabbing the Body Armor will give you added protection for the amount of time it lasts.

[4.3] Thigh Pads
===---===---===
These will give you added protection against enemy attacks for the time it lasts, but not as much protection as the Body Armor.

[4.4] Shield Belt
===---===---===---
This is the most powerful item in the game. It will provide you with protection from all attacks and environmental hazards.

[4.5] Health Vile
===---===---===---
This will add +5 to your health, taking you over the regular 100.

[4.6] Health Pack
===---===---===---
This restores more health then the Health Vile, but it won't take
you over 100.

[4.7] Big Keg 'O Health
===---===---===---===---
This will take your health up 100, even past the regular. So if your at 100 health, this will boost it to 200.

[4.8] Scuba Gear
===---===---===---
This is automatically activated when you go underwater. It will provide 60 more seconds breathing time while your under.

[4.9] Damage Amplifier
===---===---===---===---
This will allow you to kill any opponents with any weapon with one shot. Unfortunately, it only lasts for 25 seconds.


[4.10] Invisibility
===---===---===---===
This powerful will make you virtually invisible, and the only people that can see you will be the ones right next to you, and even that's hard. It lasts for 45 seconds.

[4.11] Antigrav Boots
===---===---===---===
These will allow you to jump much higher then usual and reduce the amount of damage you take on falls. It can only be used for three jumps, and it can't be turned on or off, so don't jump after getting them unless you need to jump high.

===---===
[5] Bots
===---===
The boots in Unreal are undoubtedly the most intelligent bots in any game. They will give you as much a challenge as a human opponent would.

[5.1] What are "bots"?
===---===---===---===---
"Bots" are robots in a game that have AI, or Artificial Intelligence. They are programmed to mimic the human brain and to fight as a human would. They pick up weapons, fire at you, retreat, capture flags, capture control points, attack, defend, cover, etc.

[5.2] Configuring Bots
===---===---===---===---
You can configure the bots to your liking, using a wide range of options. The options are:
Class: Same as what you did for the Player Setup.
Skin: Same as what you did for the Player Setup.
Face: Same as what you did for the Player Setup.
Name: Choose a name for this bot.

You can also define the bots' behaviors:

Favorite Weapon: Bot will use this weapon and search for it whenever he can.

Accuracy: Can the bot hit a moving target at 1000FT away, dead center in the head during heavy winds, or can he not hit the broad side of a barn?

Alertness: Is the bot paranoid and very alert, or would he not know if hold a gun to the back of his head?

Camping: Will the bot hide by a weapon or spot and take shots as people pass by, or will he throw himself into the middle of a firefight?

Combat Style: Is the bot an "in your face" fighter, a sniper, a coward, or a "run in, shoot, run away, run in, shoot, run away" fighter?

Jumping: Is the bot on steroids and jumps around the whole arena or is he scared of heights and remains on the ground?

[5.3] Tips for Beating Bots
===---===---===---===---===

- Don't try to fight a bot one on one, in the face. At higher skill levels, they will destroy you.

- Bots don't always look behind them when they're running. Use this opportunity to gun them down.

- Most bots run a pattern for each level. Figure out this pattern and you'll be able to kill them before you know it.

- Usually, bots only stand still when they're waiting for an elevator. This is a good moment to kill them.

- Some arenas have traps. Try to catch the bots in them, as they almost always run into traps.

- Bots will sometimes camp out by a powerup, such as a shield belt. They won't expect you, so sneak up behind them and give them a "shock".

- In team games, the bots will sometimes give you useful information. Listen to them.

- As soon as you begin an arena, the bots have come pre-loaded with information about the arena. Watch them and learn from them.

- When you run around corners or obstacles, the bots sometime lose track of you.

- Don't play God. Unless you're the ultimate player, you won't stand a chance at defeating them on the Godlike difficulty. Turn it down and don't play hero.

[5.4] Order Your Bots
===---===---===---===
You can give bots orders, and they'll do what you tell them too. In a Capture the Flag game, lead one or more bots to your flag and order it "hold this position". Send some other bots to capture the flag and the rest to whatever they want.

===---===---===---===---===
[6] Unreal World
===---===---===---===---===

[6.1] Environments
===---===---===---

[6.1.1] Lava
===---===---
Lava is dangerous to you, and your enemies, so use this to your advantage. If you see an enemy running by a lava pool, use the Rocket Launcher or Shock Rifle to knock him in. This counts as suicide and the enemy will loose 1 point. If you happen to fall in, you'll be able to survive for 3 or so seconds before you melt.

[6.1.2] Toxic Waste
===---===---===---===
Exactly the same as Lava, but green instead of orangey red. Knock enemies into here and laugh to yourself heartily.

[6.1.3] Water
===---===---===
Water, unlike Lava and Toxic Waste, is safe to go in. You'll sometimes find powerups and weapons hidden underwater, so don't be afraid to go searching. Just remember to come up for air.

[6.1.4] Heights
===---===---===
Heights is another danger all combatants must face. You'd be wise to try and knock opponents in with the Rocket Launcher or Shock Rifle.

[6.1.5] Teleporters
===---===---===---===
Teleporters are spread throughout certain levels and usually transport you to predetermined areas of the arena. After teleporting, be sure not to stand on the teleporter, as someone can come through and telefrag you.

[6.1.6] Doors, Levers and Buttons
===---===---===---===---===---===
Unlock other first person shooters where you press a key to activate a door, button or lever, in Unreal Tournament, you just walk up to it to activate it.

[6.1.7] Lifts
===---===---===
Lifts can be a dangerous tool, as standing waiting for them can leave you open to attack. They transport you between different levels. Never stand under lifts if you have to as they will kill you by crushing you.

[6.1.8] Air Currents
===---===---===---===
Only available on certain arenas, they let you float up or down. Be careful, though, as too far a fall can kill you.

[6.1.9] Traps
===---===---===
Some arenas contain traps, such as "The Pressure Chamber". Be sure to watch these areas, and catch opponents off-guard.

[6.1.10] Turrets
===---===---===---
Some Assault arenas have guns and turrets that belong to the defending team, which attack the attackers as they near objectives.

[6.1.11] Low Gravity Areas
===---===---===---===---===
Some arenas have areas that are low gravity. You'll be able to jump to extreme heights, but you won't have near as much control while in the air. It's also easy to float into outer space and die, so be careful.

[6.2] Communication
===---===---===---===
Communicating with your teammates is a sure-fire way to win, especially during Capture the Flag and Domination matches.

[6.2.1] General Communication Tips
===---===---===---===---===---===---

- If you see something happen that everyone should know about, tell your team.

- If your about to do something, such as go for the flag, tell your team so they can stay on defense.

- If you need health or ammo, let your team know so they don't hog all the equipment.

- Listen to your teammates, because they usually have something of importance to say.

- If you want to say something only your team should know, be sure to hit the team chat key, R by default.

- When someone talks, note their location indicator. This will usually tell you where that person is.

[6.2.2] Communication Rules
===---===---===---===---===

- DON'T SPAM! This is the most annoying thing you can do.

- If someone gets a good shot on you, don't insult them. Congratulate them
on pulling off such a great shot.

- You may join a server and see that all the names resemble each other. This could be a clan game. If someone asks you to leave, don't bitch; leave and find another server.

- Don't complain about other players. Just because they have a faster connection to you, doesn't mean they deserve being bitched at.

- Don't complain about campers. Just because they camp doesn't mean they suck. If you are getting tired of campers, just leave and find another server.

- Some people who are new to the game, called "newbies", may ask questions. Take the time and answer them. Just think... you're giving help to a future fragger.

- If someone is lagged out, you can tell. They will be standing still, and won't react if you move around them. It's not fair to these people if you frag them in their state, so leave them and come back to fight when your on more even terms.

- If you join a game and notice that the teams are completely unbalanced, join the team with the lowest players. Hey, after reading this, you should be good enough to go against all those others and win, right?

===---===---===
[7] Deathmatch
===---===---===
Deathmatch is the most common type of game, and in Unreal Tournament, there are three versions of it; Classic, Teamplay and Last Man Standing.

[7.1] Rules
===---===---
OBJECTIVE: Kill everything. Pretty straightforward, eh?
SCORING: One point per kill. One point is deducted for killing yourself or by dying by the environment (lava, toxic waste, drowning, etc.).
ENDING: When a player reaches the Frag Limit set by the server, or when the Time Limit is reached, the arena changes.

[7.2] Teamplay Deathmatch
===---===---===---===---===
Same as Classic Deathmatch, but two to four teams must kill the members of the opposing teams, without killing their own.

[7.2.1] Rules
===---===---===
OBJECTIVE: Have a higher score than the other teams by killing them off.
SCORING: One point per kill. One point is deducted for killing yourself or by dying by the environment (lava, toxic waste, drowning, etc.).
ENDING: When a team reaches the Frag Limit, that team wins. The team with the highest score when the Time Limit reaches wins.

[7.3] Last Man Standing
===---===---===---===---
In LMS, each person has a limited amount of lives, and they lose one every time they die. After you've used all your lives, you must wait until the next arena to play again.

[7.3.1] Rules
===---===---===
OBJECTIVE: Kill as many players as possible while dying as little as possible.

SCORING: You lost a point after each death. Killing others deducts one point from their score.

ENDING: Be the last one with any points left to win.

[7.4] Basic Strategies
===---===---===---===---

- Know the level
- Use the mouse to look and aim
- Develop a pattern that will take you through weapons, health and powerups
- Learn from better players by watching them
- Grab everything you can, even if you don't need it, so your enemies can't have it
- Control powerups, especially the Big Keg 'O Health and the Sieldbelt.
- Set your weapon priority
- Use the right weapon for the right occasion
- If you have lag, work through it. It will make you a better player if you can snipe a moving target with 1000+ ping
- Look behind you at times to see if anyone is following you
- Keep away from walls, as the splash damage from explosive weapons can kill you
- Try to avoid water, or at least go in when no one is around. You move slower and are easier to hit
- Never stop moving. A still target is an easy target.
- Strafe as much as you can
- Listen closely to sounds. Footsteps and gunshots can tell you where something is happening
- Attack from above, if possible. Players usually have a much harder time hitting targets above them

[7.5] Advanced Strategies
===---===---===---===---===

- Most powerups respawn from 60-90 seconds, so count down and make your way to them when they're about to respawn
- When using an explosive weapon, aim for the feet so the splash damage will harm them no matter what
- Aim for the head with certain weapons, as head shots are more rewarding than body shots
- Aim where you think the player will be in a minute, as this will guarantee a it. This is especially important in heavy lag conditions
- Knock your opponents around using the Rocket Launcher or the Shock Rifle. This will keep your opponents confused
- Use the Translocator to get yourself out of trouble in fast
- Strafe around corners, so you can immediately see people and will be able to attack them faster
- Learn to circle strafe, as it will pay dividends in the end

===---===---===
[8] Domination
===---===---===
Domination is a game in which teams must fight to control "control points" throughout the arena.

[8.1] Rules
===---===---
OBJECTIVE: To score the most points by holding "control points".
SCORING: Run through the Control Points to capture them for your team. For every four seconds you hold one, you gain one point. Most arenas have three control points; holding all three for four seconds will three points.
ENDING: Once the score limit is reached. If the Time Limit is reached, the team with the highest score wins.

[8.2] Basic Strategies
===---===---===---===---

- Guard the Control Points
- If an enemy is heading toward a control point, shoot at the floor of the control point to knock the enemy away
- If someone is guarding a control point, save some supplies for him/her
- Communicate, communicate, communicate!
- Attack in groups. Some of you may die, but you stand a better chance of grabbing the Control Point

[8.3] Advanced Strategies
===---===---===---===---===

- Set the Translocator beacon on a Control Point, and as the enemy comes to grab it, teleport and telefrag him
- Set the bots (in single or practice mode) to "freelance" so they will try to gain control
- Spread out, so not all of you will die by an explosive
- Use powerups wisely

===---===---===---===< br> [9] Capture the Flag
===---===---===---===
Players split up into teams and attempt to get the others flag and return it to their flag to score a point.

[9.1] Rules
===---===---
OBJECTIVE: To capture the other teams flag more times then they can.
SCORING: One point per capture. The team who reaches the Frag Limit wins. When the Time Limit is reached, the team with the highest score wins.
ENDING: The team with the most captures wins the match.

[9.2] Basic Strategies
===---===---===---===---

- Know the map. Knowing where the flag is gives you a distinct advantage
- Defense is key to winning
- Communicate, communicate, communicate!
- Attack in groups. Some of you will die, but there's a better chance of getting the flag
- Provide cover fire if you see your flag carrier being attacked
- Don't block the way of the flag carrier; give him a clear path
- Avoid water at all costs when carrying the flag, unless you are 105% sure no defenders are near you
- Follow your flag carrier. If you see him/her, follow him and protect him from people who attack
- If you have the enemies flag, and yours is done, hide.
- Cover all the entrances to your flag

[9.3] Advanced Strategies
===---===---===---===---===

- Use a "minefield" defense. Keep littering the floor by the flag with toxic waste from the GES BioRifle if it's available. Be careful; if Friendly Fire is enabled, this can be bad for your team
- If you see the flag carrier being attacked by more than one person, jump in front of him and die for him
- Let players with a low ping be on defense so there's a better chance of your flag staying where it is
- If you die near the flag, stay dead. You can tell your teammates about what is happening
- When running with the flag, turn around and lay down some toxic waster from the BioRifle to discourage people following you

===---===---===
[10] Assault
===---===---===
Assault is a game where a team of attackers must complete certain objectives, and the Defending team must prevent them from doing that.

[10.1] Rules
===---===---
OBJECTIVE: Attackers must complete the objectives (review them by F3) and the Defenders must prevent them. After the Attackers complete or fail their objectives, the roles switch.
SCORING: There is no scoring in Assault. Just complete the objectives.
ENDING: Once the Attackers complete the objectives, the game restarts, with the Attackers on defense. The new Attackers must complete the objectives in the time it took the old attackers too.

[10.2] Basic Strategies
===---===---===---===---

- Attack in groups. You stand a much better chance of accomplishing the objectives with a group of people
- Stock up on ammo
- Don't hog ammo, as everyone will need the firepower
- If your near the objective, focus on that, and forget about the defenders
- If someone picked up a Big Keg 'O Health, send them first. They'll have a much better chance.

[10.3] Advanced Strategies
===---===---===---===---===

- Spread out
- Control the powerups
- Use the Sniper Rifle if your on defense, because most attackers will come from the same way, and you can easily pick them off

===---===---===---
[11] Special Moves
===---===---===---

[11.1] Hammer Jump
===---===---===---
Charge the PRIMARY attack of the Impact Hammer, then aim at the ground. Jump, and at the top of the jump, release the fire button. You will lose a bit of health, but you'll jump much farther.

===---===---===---===
[12] Online Glossary
===---===---===---===
"Did you see that LPB telefrag me? I respawned right in front of him and he fragged me like I was a HPB newbie!"

Do you understand that? Well, I've compiled a list of online gaming terms, so you'll soon learn to talk the "gaming lingo".

TERM DEFINITION EXAMPLE
AI Shortform for Artificial Intelligence. Refers to the bots means of thinking "The bot AI in Unrealis sweet"
Camper A person who stays in one spots and shoots at people as they pass "Damnit I hate campers"
Cap it Shortform for "Capture the flag" "Hey Droogie, cap it already!"
Clan A group of players who play together. Usually fight other clans for fun "I belong to a clan of elite players"
CTF Shortform for Capture the Flag "I want to play a game of CTF"
DM Shortform for Deathmatch "I had this sweet DM game last night"
FPS Shortform for First Person Shooter "Unreal Tournament is a good FPS"
Frag 1 To kill someone "I need to frag that guy!"
Frag 2 A player's score "YES! I have 20 frags!"
GG Shortform for Good Game "That was a GG"
Gibs 1 Blown up body parts "There's nothing but gibs"
Gibs 2 To kill someone so violently, that there is nothing left the Internet "The Rocket Launcher gibs people good"
HPB Shortform for High Ping Bastard. Someone who has a slow connection to "I feel sorry for that HPB"
IP Address The Internet address for a server "My IP address is 1.1.1.111"
Lag 1 Packet delays sent from your computer to the host "Ouch. This server has bad lag"
Lag 2 To experience lag "I have bad lag"
LAN Shortform for Local Area Network. A network of computers connected together for a lag free game "I love playing LAN games"
LPB Shortform for Low Ping Bastard. Someone who has a fast connection to the Internet "That LPB is cleaning up!"
MODS A modification of a game, usually user made. A MOD adds new features. "The new MOD for UT looks good"
Newbie Someone who is new to the game and doesn't know much "Look at the newbie tryingto shoot the flag!"
Ping How fast your computer is connected to the server. A low ping is good; a high ping is bad "My ping is great!"
Respawn Coming back to life after being killed "I'm respawning way too much today"
Server The computer hosting a game "This server is really fast"
Spam Flooding the chat with repeated, nonsense messages.Also referred to as "flooding" "Damnit stop spamming!"
Telefrag 1 When you teleport onto a space occupied by another player "Don't stand in teleports or you'll get telefragged"
Telefrag 2 Scoring a telefrag "I telefragged that guy!"

===---===---===---===
[13] Console Commands
===---===---===---===
Bring up the console with the ~ (tilde) key and enter any of the following commands:

COMMAND EFFECT
-changevideo Brings up the video card selection menu
-conflicts how objects of different classes whose names conflict
-log Runs with the log window visible
-noddraw Disable DirectDraw support
-nodsound Disable DirectSound support
-nogc Disable garbage collection
-nohard Disable 3D Hardware support
-nok6 Disable AMD K6-3D support
-nolog Don't show log window
-nokni Disable KNI (PIII) support
-nommx Disable MMX support
-nosound Disable sound
-nowarn Disable warning message boxeson screen
-safe Run in "safe mode"; same as if UT crashes
-server Run as a dedicated server
-silent Run with no log window and no error messages displayed; if there is a critical error, UT will just quit
INI=inifilename Specify the .ini file to use; normally UnrealTournament.ini
USER=userinifilename Specify the .ini file for user-specific configurations;normally User.ini
LOG=logfilename Change the specified log file; default is UnrealTournament.log
MULTIHOME=1.2.3.4 Sets the "home" IP address
PORT=num Sets the UDP port for theInternet server
READINI=inifilename Sets the .ini file for reading only
   

GENERAL CONSOLE COMMANDS:

COMMAND / EFFECT
------- ------

MENUCMD <menu> <menuitem> Brings up an Unreal menu item

SAY <message> Broadcast a message


SETNAME <name> Change your name


SETTEAM <name> Change your team; <name> = team color

SUICIDE Kill yourself


TEAMSAY <message> Broadcast a message to teammates

PRACTICE MODE COMMANDS:

COMMAND / EFFECT
------- ------

ADDBOTS <number> Add more bots to the game

KILLALL <class name> Kill all actors of a certain class

KILLPAWNS Kill all bots

SLOMO <number> Sets game speed; 1.0 is normal

SUMMON <class name> Spawns an actor of the specified
class


VIEWCLASS <class name> Cycle through the positions of the specified class

ADMIN COMMANDS: *

COMMAND / EFFECT
------- ------

ADMIN <command> Perform a console command

ADMIN SERVERTRAVEL <level url> Switch to a different level

ADMIN SET UWeb. Webserver bEnabled True Enable remote admin webserver

ADMIN SET UWeb. Webserver bEnabled False Disable a remote admin webserver

ADMINLOGIN <password> Login as an administrator

ADMINLOGOUT Logout of administrator mode

KICK <playername> Kick the specified player

KICKBAN <playername> Ban a player by IP address; you must edit your .ini file to unban this player

* = Thanks to DarkStriker for these commands.

COMMANDS THAT WORK ONLY ON THE LOCAL MACHINE:

COMMAND / EFFECT
------- ------

BRIGHTNESS Cycle through brightness values

CANCEL Cancel an "open" command that is trying to connect to a network server

CDTRACK <num> Plays the specified CD track

CPUSPEED=# Identify your CPU speed

DEMOPLAY <filename> Plays a recorded demo

DEMOREC <filename> Record a demo to <filename>

DISCONNECT Disconnect from the game server

ENDFULLSCREEN Play in Windowed mode

EXEC <filename> Execute the commands in the <filename>

EXIT Quit the game to Desktop

FLUSH Refresh lighting, 3D hardware, etc.

FOV <angle> Sets your field of view

GETCOLORDEPTHS Shows a list of color depths
supported by your 3D hardware

GETCURRENTCOLORDEPTH Shows the current color depth

GETCURRENTRES Shows the current resolution

HIDEACTORS Hide actors during the game

MUSICORDER <num> Change to a certain track; 0=ambient, 1=action, 2=suspense

NETSPEED <num> Change your network data rate; 2600=modem, 5000=ISDN, 20000=cable/adsl/LAN

OPEN <url> Opens a local map or an Internet server

s_occfactor A3D 2.0 occlusion factor

s_maxnodedist A3D 2.0 maximum node distance

s_reflect 0 or 1 A3D 2.0 reflections

s_occlude 0 or 1 A3D 2.0 occlusions

s_wavetracing 0 or 1 A3D 2.0 wavetracing

s_refgain A3D 2.0 reflection gain

s_refdelay A3D 2.0 reflection delay

s_maxpoly A3D 2.0 max. number of polygons

s_maxreflectpoly A3D 2.0 max. number of reflection polygons

s_polysmall A3D 2.0 smallest polygon size

s_polylarge A3D 2.0 large polygon size

s_a3dsources A3D 2.0 sources

SETRES WxHxD Sets resoultion and color depth; W=width, H=height, D=depth

STOPDEMO Stop recording or playing a demo

PREFERENCES Opens "Advanced Options" window

RECONNECT Reconnect to the Game server

SHOT Take a screenshot; will be saved in the System directory with a name of Shot0001.bmp, Shot0002.bmp, Shot0003.bmp, etc.

TOGGLEFULLSCREEN Toggle fullscreen mode on/off

TYPE Types text on the console


===---===---===---
[14] Cheat Codes
===---===---===---
Please don't use Cheat Codes if you can help it. It seriously ruins the game.

To activate these cheats, press the ~ (tilde key) to bring down the console, enter a code, press ENTER and close the console by pressing the tilde key again. These codes only work in single player and practice mode.

CODE / EFFECT

god God Mode
ghost Walk and fly through walls
loaded All weapons (except Redeemer) and ammo
allammo 999 ammo for all weapons you have
fly Lets you fly
walk Turn off ghost and/or fly mode
playersonly Toggle time freeze on/off
suicide Kill yourself

To enable the boss skin without having to beat the single player tournament, browse to your Unreal directory, and open the "user.ini" file with Notepad, WordPad or some other text editor. Backup this file before editing it. Add the two lines:

[Botpack.Ladder]
HasBeatenGame=True

This will give you access to the Xan skin in Player Setup.

===---===---===---===---===
[15] Minimum Requirements
===---===---===---===---===
CPU: P200MHz
Memory: 32MB RAM
HD Space: 120MB
CD-ROM
Audio: Windows 9X Compatible Sound Card
Video: PCI Local Bus Video Card
OS: Windows 9X, Windows 2000, Windows NT4

===---===---===---===---===---
[16] Recommended Requirements
===---===---===---===---===---
CPU: P266MHz
Memory: 64MB RAM
HD Space: 605MB
CD-ROM
Audio: Windows 9X Compatible Sound Card
Video: 3D Accelerator
OS: Windows 9X, Windows 2000, Windows NT4

===---===---===
[17] History
===---===---===
Version 1.4 (6th Jan 2000):
- fixed the indexing of 6.1
- 7.4 and 7.5 index didn't match with 7.4 and 7.5 content - fixed
- fixed the spelling of Translocator

Version 1.3 (4th Jan 2000):
- added more contact info up top
- fixed more spelling errors
- added the cheat to get the boss armor without beating the game

Version 1.2 (3rd Jan 2000):
- added the "Third Attack" for the Rocket Launcher
- added [13] Console Commands
- fixed some spelling errors

===---===---===---
[18] Other FAQ's
===---===---===---
I've just begun doing FAQ's, so I don't have many.

Nocturne PC Dec 30, 1999
Unreal PC Jan 2, 2000

So long!



Spam Killer

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