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Extracting models to Unreal.

First off download UTPT.

In this example we will be extracting the Boss mesh from Unreal Tournament.

Open UTPT and navigate to c:/UnrealTournament and choose the package botpack from the system folder.

It should look something like this:

Lets begin exporting the Boss also knows as Xan the robot warrior but before we do we will need to go to the textures folder, open bossskins and export Boss1, Boss2, Boss3 and Boss4 as a PCX.

To do this, you will need to create a folder where you want it to export the models. Create the folder in your Unreal directory and name it something like "Exports"

Now You need to configure UTPT so it will extract the files to the folder we created:

Now extract your model and Textures:

NOTE: Export your model to Unreal as Unreal 3D.

Now that we exported the files we can look into into the folder we created, c:/Unreal/Exports:

As you can see the imported files are named Botpack.uBoss(lodMesh.uc etc.. We will need to rename each file to their original name import names.

Boss.uc

Boss_a.3d

Boss_d.3d

We will aslo need to rename the Textures to their orginals name, Boss1,Boss2 etc..

Now make another folder in your Unreal folder called "Boss"

Open the Boss folder and make 2 more folders inside. Name them "Classes" and Models"

It should look like this:

Now put the Boss.uc in the Classes folder and the Boss_a.3d and Boss_d.3d in the Models folder. You will also need to add the Boss textures to the Moldels folder.

When you open the Boss.uc file it will say: "Class boss extends TournamentPlayer"

Change it from TournamentPlayer to Actor or if you want your pawn to be named Boss you can create it below Scriptedpawn. It should look something like the picture below:

Normaly a mesh has a default skin and the next step is not needed, but in this case we will need to set the texture to the Boss mesh.

Definitions

Number 1: Imports the Boss1 Texture from the model folder and adds it to the skins group.

Note: Make sure you have the textures in the model folder.

Number 2: Sets the texture to the mesh. In this case the Boss1 texture is set to the boss mesh.

Number 3: This tells you in what direction/folder the file is in.

Number 4: Sets the texture order, Boss1, Boss2, etc..

Number 5: Allows you to choose what name the textures has in the package.

The next step is to open your unreal.ini:

Now, search for "EditPackages=" and you should see a few listings.

I.E.
EditPackages=Core
EditPackages=Engine
EditPackages=Editor
EditPackages=Fire
etc..

Now add:

EditPackages=Boss.

 

Go to start and select "RUN" as you see in the picture below.

In the dialog box, type:

C:\YourFolder\system\ucc make

"Yourfolder" will be the folder where your unreal is installed. I.E. c:\Unreal\system\ucc make.

Click on OK, or just press enter.

If it all went to fast and you couldnt see if there were any errors, search in your Unreal/system folder for the ucc.log. The log will tell you what if anything went wrong.

And now search for Boss.U

Open your UnrealED.

When you opened it, click on Mesh Viewer.

You should be able to find the "Boss" mesh. See picture below:

Thats it, you just imported a mesh into Unreal!



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