UNREAL AT E3 1998
E3 has been a ZOO! We have eight
Unreal deathmatch stations set up in the GT booth
and trying to get on one is not easy. I had to
wait for 20 minutes and then finally kick someone
off a machine just to show some people Unreal in
software mode. GT has four computers running
Power VR Second Generation and four machines
running Creative Labs Voodoo2, so I want to thank
Creative Labs and NEC Power VR for these great
cards and, of course, GT for giving us a great
space in their booth. I haven't really had a chance to
publicly thank GT for everything they've done, so
I want to take this opportunity to do so.
Everyone at GT has done a great job, but I'd
especially like to thank Jason Schreiber
(producer), Ken Gold (product manager), Alan
Lewis (PR manager), Holly Newman (VP of
marketing), Alynne Mills (VP of communications)
and, of course, their boss, Chairman Ron
Chaimowitz.
I saw the UK box
yesterday and I really liked it. Unreal is now in
full production in the UK so you folks over there
should be seeing the English version on store
shelves next week or the week after. We're hoping
to get the German, Italian, French and Spanish
versions out soon after. Our Australian friends
can rejoice in knowing that the first shipment to
Australia has gone out. I don't know what the
actual on-shelf date is, but it will be
"soon."
News from stores
in the USA tells us that Unreal is selling out
quickly. One retail store employee came up to
tell me how his store got a large number of
copies that were all sold the same day they hit
the shelves. Apparently this is happening all
over the place because my local store sold out in
the first weekend as well. What people probably
don't know is that we handed off the final Gold
Master on MONDAY of last week and GT worked
amazingly hard to get it to stores by that same
Friday. It wasn't possible for GT to manufacture
enough copies to satisfy the entire demand but
they've been cranking them out ever since and
hopefully now there's plenty of Unreal to go
around. Despite having already agreed to pay for
shipping, some stores even sent their own trucks
to GT's warehouses to pick up their Unreal
shipments hot off the assembly line on Thursday!
Now that's dedication.
Speaking of
dedication: Creative Labs gets an extra thanks
for donating Voodoo2s, SoundBlaster PCI64 sound
cards and Cambridge Soundworks speakers for our
suite. These are being put to great use. Creative
Labs has an amazing display specifically to show
off Unreal's support for EAX (Environmental Audio
Extensions). They have a special sound room where
they're letting people hear Unreal's fantastic 3D
audio support. Basically, you stand in front of a
21-inch monitor with two speakers in front of you
and two speakers behind you. The sound is
incredible, and it's all coming from the very
inexpensive SoundBlaster PCI64 card! I can't even
imagine how much richer this will sound when they
release the new, and even more powerful,
SoundBlaster LIVE! card later this year! Discrete
four speaker 3D Audio has arrived and Unreal
takes it to the max!
NEC held
five-player Unreal deathmatches on giant
projection screens. Big screens are everywhere
this year. I was standing in the Intel booth
talking to our rep and a five foot high Skaarj
jumped out at someone playing on a giant
projection screen mounted to the roof of Intel's
booth! I knew Unreal would be in Intel's booth
but what feels so weird is to walk around the
show and come upon the booth of some company I
don't even know and see someone playing Unreal
there. For so long the only way a trade show
booth was playing Unreal is if one of us from
Epic was there to supervise. Everytime I see a PC
running Unreal I want to go over, grab the
keyboard and mouse, and give them a demo!
Tim Sweeney was
standing by the NEC deathmatch competition taking
notes on ways he can improve Unreal to be better
suited for competitions and tournaments. If
yesterday at NEC was any indication, Mplayer's
Unreal deathmatch should have long lineups today!
Tim has a whole bunch of things to do when he
gets home including finishing the foreign
language and shareware versions, and seriously
improving Unreal's Internet play. He's gotten a
lot of feedback and help from customers testing
things and he wanted me to let you know he's
really appreciative of the support and help, and
that he plans to commit a considerable amount of
time over the next few months to making your
Unreal purchase an even better value. It's really
gratifying when complete strangers come up to us
and tell us how much they're enjoying the game.
I had a chance
yesterday to see two of our licensees strutting
their stuff. Klingon Honor Guard is looking
fantastic on public display at the Microprose
booth. One cool effect I noticed is that when
your opponents bleed the blood get splattered all
over the walls and the floor. It looks great!
Behind closed doors, GT is showing The Wheel of
Time by Legend Entertainment. All I can say is
"WOW!" A lot of people are going to be
completely surprised at how incredible this game
is and they've still got almost a year left on
it! It's great to see licensees building on
Unreal's strong foundation. I can't wait to see
what you folks out there do with the Unreal
Editor and UnrealScript language once you've had
some time to learn it. PC Accelerator magazine's
preview issue dubbed the Unreal Engine the best
one out there and it's no surprise now after
seeing how much our licensees have been able to
do with it.
Well that's about
it for now. Today is Mplayer's Unreal tournament
and tonight I'm appearing on CNN-FN's digital Jam
show. If you get CNN-FN (the CNN Financial
Network) be sure to set your VCR to tape the show
at 8:00PM. Digital Jam is my favorite
tech-oriented TV show and I am honored they asked
me to appear tonight. I met Steve Young last year
at E3 - he's an amazing host and I'm looking
forward to meeting him again. I hope I still have
a voice after another full day on the show floor.
If you're coming to E3 come and see Unreal at the GT booth.
Mark Rein,
Vice President,
Epic MegaGames
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