DUKE NUKEM FOREVER SWITCHES TO UNREAL ENGINE
GARLAND, TX - 3D Realms Entertainment's highly anticipated Duke Nukem Forever, the follow-up to one of the all-time best-selling PC games, Duke Nukem 3D, will now be built around Epic MegaGames' highly praised Unreal technology.
George
Broussard, project leader for Duke Nukem Forever had this to say, "The switch to the
Unreal engine was simply a business decision, and it came down to what we wanted to do
with Duke Nukem Forever and how best to achieve it. It's important to note that this
decision has nothing to do with id software or our relationship with them, which still
remains very strong."
"The game should not be significantly delayed",
noted Broussard, "but it will take a little time to get up to speed with the new
engine and learn how to exploit it. Fortunately, all of our game data will transfer very
easily and we see being back to where we were at E3 within a month to 6 weeks."
People who have seen the Duke Nukem Forever E3 video, or
back room demo voiced concerns that some of the items they saw would be lost. "Not at
all" says Broussard. "If anything, the E3 demos showed what we could do with
licensed technology and how we can extend it. We intend to apply the same ideas and
efforts into the Unreal engine and push it until it breaks. Fans can expect all the stuff
they saw at E3 to make the crossover to the Unreal engine."
In response to fans, asking about Internet play and the
high machine specifications of Unreal, Broussard had this to say. "We are very
confident that the Epic team will fix any and all outstanding issues with Unreal multiplay
over the Internet, and see it becoming one of the most popular games over the net. As for
machine specifications, Duke Nukem Forever is a 1999 game and we think that timeframe
matches very well with what we have planned for the game."
In anticipation of an obvious question, "Why not use
the Prey engine?," George said, "It is of utmost importance to us to have Prey
be the first game released using the Prey technology. By going with Unreal's tech to
create Duke Nukem Forever, we'll be able to stay on schedule to get Duke done and released
before Prey."
Mark Rein, Vice President of Epic MegaGames, said: "We
are extremely excited that 3D Realms has chosen to use the Unreal engine for Duke Nukem
Forever. Their proven track record with the Duke Nukem series combined with the Unreal
engine is an amazing combination."
Duke Nukem Forever will be commercially published by GT
Interactive Software (http://www.gtinteractive.com).
For more information about 3D Realms, please visit http://www.3drealms.com/. For more information about Epic MegaGames,
please visit http://www.epicgames.com/. |